Power Rangers: Battle for the Grid has been updated to version 1.14. Here are the complete patch notes and other details for this update.
Power Rangers: Battle For The Grid update 1.14 patch 2.4 is out for PS4, Xbox One, and PC. This patch adds a new ranger and implements a number of bug fixes.
Power Rangers: Battle For The Grid Update 1.14 Patch Notes
BUG FIXES
- Back throw command fixed so holding Medium + Heavy and performing motion commands no longer causes unintentional back throw inputs.
- Fixed “frozen” projectile VFX bugs caused when Swap Strike “super pause” is interrupted with a projectile.
Characters
Tommy Oliver
- Back medium (Axe Kick) blockstun reduced significantly, making it easier to punish. Hitstun unchanged, so he can still link his light attack off of a successful Axe Kick. Additionally, when used as anti-air, forces a ground bounce effect when both hits connect.
- Dragon Dive is no longer cancelable with Swap Strike.
- Super: Tommy is now vulnerable a short period after summoning the Dragonzord. Missiles despawn if their owner (Tommy) is successfully hit. Missile damage reduced.
Gia Moran
- Forward heavy (Overhead Slice): decreased blockstun and increased recovery.
Ranger Slayer
- Crouching medium hurtbox length increased significantly.
Kat Manx
- Fixed an issue where standing heavy was “kara-cancelable” with dash input.
Mastodon Sentry
- New EX attack added (Triple Shot Ex). Can be performed after performing any Triple Shot or after Sky Torch. Causes wall bounce.
- Standing heavy is no longer cancelabe on block.
- Crouching heavy projectile speed increased even further.
- Neutral Special (Triple Shot) and neutral Special > Special (Triple Shot 2) projectile speed increased significantly.
- Forward Special (Land Mine) can now be executed while one already exists. Subsequent Land Mines will despawn existing mines on frame 1 of the attack.
- Reduced dash jump distance.
Lord Zedd
- Fixed an edge case issue where Lord Zedd’s successful Super sequence could not KO a low health victim.
Eric Myers
- Fixed an issue with Eric’s ground bounce animation that made it inconsistent while he’s being juggled.
- Fixed an issue that allowed Eric to spawn multiple Formation: Sword projectiles.
- Fixed an issue where Eric could air block while falling from Air Blade.
Dai Shi
- Fixed an issue with Dai Shi’s ground bounce animation that made it inconsistent while he’s being juggled.
- Neutral Special > H (Surge): Increased durability of projectile and decreased startup speed before release. Surge can now be executed while one already exists, despawning the existing fireball on frame 1 of the subsequent Surge attack.
- Raging Slash rework
- Speed and distance traveled increased by 25%.
- Dai Shi’s auto-correcting behavior is now much more consistent.
- Now hits twice, with the first causing a stagger and the second causing a wall bounce.
- Added a special cancel rule on successful hit: i.e., Raging Slash is now cancelable with neutral Special (Wolf Rush), opening up more combo paths.
- Is now projectile invincible.
- Speed and distance traveled increased by 25%.
Robert James
- Fixed an issue that allowed RJ to cancel Wolf Wheel Spike into Knee Crush.
- Fixed an issue that allowed RJ to cancel crouching heavy with Megazord Ultra.
- Standing medium > standing medium auto combo hitbox width decreased.
- Crouching medium hurtbox length increased significantly.
- Crouching heavy damage reduced significantly.
- Super damage reduced.
- Neutral Special > back Special (Wolf Wheel Alpha) damage reduced.
- Neutral Special > forward Special (Wolf Wheel Spike) damage reduced.
- Back throw damage reduced.