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Home»Patch Notes»Wasteland 3 Update 1.09 Details
Patch Notes

Wasteland 3 Update 1.09 Details

GIStaffBy GIStaffOctober 14, 2020No Comments3 Mins Read

Wasteland 3 has been updated to version 1.09 implementing a number of bug fixes as mentioned in the patch notes for this update.

The long load times in Wasteland 3 are going to be reduced with this latest update. It has allowed cutting the load times by as much as 25% on console and 60% on PC. If we add the factor of Xbox Series S and X with their faster load times, they will be even better now.

Wasteland 3 Update 1.09 Patch Notes

Highlights

  • Do you hate long load times? We hate long load times. Our engineers changed how the game loads levels, reducing load times by up to 60% on PC and 25% on console.

– As one example, on our PC test hardware a 38 second load time was reduced to 13 seconds.

  • Fixed an issue where combat could become unresponsive with use of the Chain Ambush Perk for sniper rifles.

  • Resolved several progression blocking issues in Yuma County Speedway.

  • Enemies are now much less invisible after use of Precision Strike.

Performance & Stability

  • Significantly changed how levels load, resulting in up to 60% faster load speeds across the game on PC, and on average 25% faster for consoles.

– Note: your hardware, save data, and which level you’re loading into can all impact load times. Your mileage may of course vary.

– As part of this change, auto-saves will no longer occur as a part of the level load, and instead happen concurrently. This can lead to situations where you’ve loaded into the next scene but an auto-save is still in-progress. Don’t close the game while the Ranger star is spinning.

  • Major Prasad will no longer crash your game if you exit while she’s still talking.

  • Additional stability and performance improvements for consoles that were too technical for the person writing these patch notes to understand and explain easily. It’s good stuff though. All good stuff.

– We’ll be continuing to target and resolve specific stability issues as necessary.

Co-op

  • Players can no longer attack companions that are in the process of being recruited by the other player, in case your partner likes to troll.

  • Fixed an issue where the Guest client could become unresponsive when talking with Hope Emerson and choosing to side with Del Hackett and her people.

  • Improved stability while in the Hire Companion screen.

  • Players can now use the keyboard in the lobby screen to choose game type, options, invite player, and ready up.

  • Enabled UI Narration in the Direct Connection interface and for multiplayer game messages sent through chat.

  • Fixed an issue with voice chat text-to-speech and speech-to-text.

  • [Microsoft Store] Resolved an issue where guests couldn’t rejoin a lobby they’d just left.

Quests & Gameplay

  • Resolved an issue where quirks could become unselectable during character creation.

  • Fixed a potential blocker with Medical Marvel not allowing revival without use of a Nitro Spike.

  • Resolved a rare issue that would block you from speaking to a companion.

  • The door in Yuma County Speedway leading to Liberty is now unbreakable as intended.

Misc.

  • Fixed minor graphical issue with the radio.

  • Some cinematic characters have been given microdermabrasion treatments and now have better looking skin.

  • Skill levels for recruitable characters now display properly in all cases.

  • Mission status should no longer display incorrectly after quest completion or updates.

  • Resolved issue where the spinning Ranger Star would permanently stay on screen after saving the game.

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