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Home»Patch Notes»Final Fantasy XIV Update 8.54 Details
Patch Notes

Final Fantasy XIV Update 8.54 Details

GIStaffBy GIStaffOctober 27, 2020Updated:October 27, 2020No Comments2 Mins Read

Final Fantasy XIV update 8.54 is available to download now for PS4 and PC. Here are the complete patch notes for this update.

Square Enix has released a number of hotfixes for Final Fantasy XIV that have resolved issues introduced with the last major update. Here are the complete patch notes for Final Fantasy XIV 8.64 update on PS4 and PC.

Final Fantasy XIV Update 8.54 Patch Notes

◆FINAL FANTASY XIV Hotfixes (Oct. 27, 2020)◆

■The following adjustment has been made to the Critical Engagements in Bozjan Southern Front.

·The recruitment time for Castrum Lacus Litore has been extended from 1 minute to 6 minutes.

·In Kill It with Fire, visual patterns has been added to the Dead Leaves’ damage area to improve color blind support.

■The following issues were addressed.

·Under certain conditions, NPCs are not displayed in the cut scene for “Build on the Stone” in New Game+ mode.

·In Bozjan Southern Front, monsters that are moving back to their own territory after moving too far away will attack players while moving.

·In Bozjan Southern Front, some mechanics in Critical Engagement “The Fires of War” are not functioning as intended.

·In Bozjan Southern Front, if you died while registering a lost action, you may lose the said lost action in rare cases.

·The effect “Attributes and item level vary according to class/job and current level when equipped” on Bozjan earring did not activate.

·The description for Bozjan earring was “Increases EXP earned by 30% when level 80 and below.”

* The correct description should be “Increases EXP earned by 10% when level 80 and below.” The effect “Increases EXP earned by 10% when level 80 and below” was fixed in a HotFix performed on Oct. 15, 2020.

■In Bozjan Southern Front, countermeasures have been implemented for the issue where the monster Feathered Rainbow in Skirmish “Waste the Rainbow” moves out of the battle area, causing the skirmish unable to proceed.

* This issue requires some time to address, so as a temporary measure we have reduced the chance of occurrence for this issue.

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