Dying Light 2 update 1.25 is out now for PS4, PS5, Xbox One, Xbox Series, and PC. You can get the complete patch notes for the update here.
The latest update for Dying Light 2, 1.25, promises to bring new and improved features to the game. The Legend Levels feature will allow players to gain passive abilities and progress faster, while the cross-gen compatibility for Xbox and PlayStation will enable players to team up with friends on different generations of consoles. The ragdoll physics and AI reaction improvements will make the infected enemies behave more realistically. Dynamic competitions will bring new challenges to players.
Some of the highlights of this update include more immersive audio during night chases, the ability to skip cutscenes, improved world textures, new 1-handed axe animations, and improved co-op features. A full list of fixes and improvements can be found in the game’s update notes.
Dying Light 2 Update 1.25 Patch Notes
Co-op
- Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player
- Added respawn ability — spawns 45 seconds after death near another player
- Markers of other players will display on the compass when at a distance greater than 50 meters
- Markers of other players will appear in the environment when at a distance of less than 50 meters
- Challenges should now end for all the players if one completes it
- Ropes will look natural and not warped when swinging
- Decreased neck sturdiness for lower-tier enemies — takedowns will work properly
- Changed UI placement of the information about the party
- Doors in X13 will open properly for the players in the co-op session
- Fixed issue with players respawn in X13
- Fixed immunity exploit after repeatedly healing. No more god mode.
- Fixed jittering of the players’ model while in hiding/vents
- Improved UI regarding players in need of a revive
- The list of games found in the online menu will auto-refresh after a failed joining attempt
- Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks
- Fixed rare graphical issues with Military Containers opening and closing repeatedly
- Fixed TPP animations issue for players using baseball bats
- Bloody Ties —- fixed matchmaking issues despite owning said story DLC
- Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges
- Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences
- Bloody Ties — player looks more natural when unlocking the safes
- Bloody Ties — Rush challenges will end for everyone once the host finishes
- Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op
- Fixed TPP animation of attaching a power cable to the generator
- Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)
- Player no longer loses the ability to attack from a turret after a triggered cutscene
- Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress
- Teleport to the host shortened from 10s to 3s
- Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!
- The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away
- Veronika Quest — fixed issue of one invisible NPC for every player in the session
- Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game
- When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel
Gameplay
- Addressed the issue of players being unable to craft lockpicks despite the free space
- Barb wires around Huntress camp will now inflict damage — beware!
- Crossbow now has finite ammo in Harper’s Elite Mission
- Kick attacks are now a little bit faster and more powerful
- Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal
Technical
- The game will no longer use DRM protection
- PC only — Nvidia DLSS3 support. For the very best experience, you need a VRR monitor, and GPU scheduling turned on. There is a known issue where the in-game benchmark does not report the correct framerate when the DLSS Frame Generation is enabled. To see the correct framerate, please use industry-standard FPS reporting tools such as Frameview or CapframeX. We expect to resolve this issue in the next patch.
- PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
- PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
- PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab
- “Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings
- Increased variation of ferns models in the city
- Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest
- Fixed graphical issue of fog or smoke appearing underwater
- Fixed graphical issues of buildings’ geometry showing dark gaps in the distance
- Fixed issue with menu background shaking due to in-game explosions
- Fixed rare instances of players falling through the elevator’s floor
- Improved quality of VFX/particle effects
- SFX are now audible for the weapon’s blast mod explosion
- Improved shooting animation for crossbows
- Fixed the issue of missing VO lines
- Fixed lack of combat music while fighting in GRE Anomalies
- Fixed rare instances of missing audio after previewing an outfit in the stash
- Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
- Fixes to distant NPCs occasionally stuck in their animation
- Improved lightning consistency in the game
- UV Flashlight — increased audio intensity when burning Biters
- Furniture and other assets moved in a few locations to mitigate clipping anomalies
- Increased rendering range for volumetric fog and lights
- Higher resolution for the sky
- Increased number of objects casting shadows
- Enhanced transition for LOD of trees
- General CPU, GPU, and DirectX 12 performance optimizations
- Improvements to memory usage and performance in longer play sessions
- PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
- Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
- Improved LODs on the Highway leading to X13
UI
- Added a quest marker for “Portrait of a Hangover”
- Added an additional seventh health bar segment for healthy players with over 600 HP
- Added a tooltip to the map icon for the vendor at Carnage Hall
- Added a tooltip to the map icon for Severus at Carnage Hall
- The camouflage icon won’t be replaced anymore by other status icons
- Clarified quest objectives in “The Master”
- Fast Travel hint will now be properly added to the Hints Menu
- The order of icons for mod weapons is no longer different in different parts of UI
- The “Quest Update” text overlapping the health bar is fixed
- Improved loading times of Messages of the Day in the main menu
- Players can now easily swap accessories and Nightrunner tools in the Quick Slot
Learn more about the update from the official website.
Dying Light 2 Stay Human is a highly anticipated action role-playing game set in a zombie apocalypse-themed open world. The game features an improved parkour system and a large urban city for players to explore and scavenge for resources. Players take on the role of Aiden Caldwell, who possesses parkour skills and superhuman abilities, and must make decisions that impact the world and factions within it. The game received generally positive reviews and sold 5 million units in its first month of release.