Bugsnax has been updated to version 2.04 today by Young Horses. You can get the complete patch notes for this update from here.
After releasing the Isle of Bugsnax update, the developers confirmed on Twitter that they were working on resolving an issue with one of the boss battles in the game that could also lead to a progression block. The new update is out today and it could be related to this bug.
Bugsnax Update 2.04 Patch Notes
We’ve been made aware of a bug in the Isle of BIGsnax boss battle that can block progression. We’re working to fix it ASAP. In the meantime, a workaround is to avoid manually redeploying the Buggy Ball from your inventory until it reappears on its own for the final phase.
Here are the patch notes for Bugsnax update 2.00.
Isle of Bugsnax Patch Notes
- Features
- Now available on Xbox One, Xbox Series, Nintendo Switch, & Steam.
- New biome has been added with new story and new giant bugsnax.
- Player hut has been added with mail challenges and decorative rewards.
- Hat system has been added with random appearances throughout Snaktooth Island.
- Three new achievements/trophies have been added.
- Ability to apply hats and swap donated Snax at Gramble’s barn.
- A new interview has been added.
- New voiceover lines have been added in the end game sequence.
- New images have been added to the credits.
- Full support for Steam Deck.
- User Interface
- Loading bar replaced by a radial loading graphic as part of the sticker loading screen.
- Sticker loading screen uses grumpuses instead of Bugsnax when entering Snaxburg.
- Fast travel available on journal map page for all platforms.
- Checkbox added to Bugsnax scanned in Snax Scope to denote if captured before.
- Bugopedia will cycle to the bugs of the level the player is currently in when first opened.
- Option to constrain HUD to 16:9 aspect ratio in ultra widescreen resolutions.
- Option to adjust brightness / contrast of game screen.
- Additional options to adjust readability of UI in scale, contrast, and font where possible.
- Achievements journal page for platforms without integrated achievements system, such as Nintendo Switch and DRM-free PC stores.
- Fix an issue where journal opened to quests would not correctly scroll to pinned quest.
- Fixes for scroll behavior within UI elements.
- Pressing ‘M’ will go to map on PC keyboard.
- Continued in-progress support for Windows touchscreen.
- Player
- Trip Shot more accurately goes off when fast-moving objects pass through.
- Trip Shot improved physics stability and placement.
- Snakgrappler is more lenient in grabbing items.
- Strabby Ball works more consistently when entering hiding holes.
- Snap Trap radius visualization reduced in height to improve fill rate performance issues on slower systems.
- Jumping/crouching is disabled for a few seconds until movement is detected, to prevent spamming dialogue skip leading to erroneous jump/crouch.
- PS5: Strabby Ball laser trigger vibration switches to controller vibration when fully pressed.
- Bugsnax Changes
- Lollive animation and behavior corrections.
- Pinkle respawn graphical and behavior corrections.
- Legendary bugsnax no longer respawn after using beds to pass time.
- Bug Fixes
- Performance improvements to the final encounter due to spawned bugsnax being stored invisibly in one physical location.
- Improvements to player arms animation when moving between different states of holding traps and performing actions.
- An issue where save could be temporarily locked into completing Daddy Cake Legs.
- An issue where tutorial Bunger could be led from its spawn area, soft locking the game.
- An issue where Cromdo would not go to the karaoke spot.
- Stability fixes to Chandlo’s weight dropping challenge.
- Eyelid animation fixes for characters with closed eyelids.
- Reduce occurrence of erroneously ‘sensed’ Bugsnax silhouettes from showing in journal before they are visible.
- An issue where Bugsnax would not run away during Gramble’s sidequest.
- Grumpuses transformed in the end game sequences no longer trigger trophies.
- In some circumstances, restoring the game after the ending fails and a backup method is used. Grumpus transformations will now be redundantly stored and should restore properly even in this failure recovery method, whereas previously grumpuses may have retained endgame modifications.
- (PC) Fix an issue where gamepad camera controls did not respect remapping.
- (Windows) Fix a bug where trackpads could no longer be used for camera movement when a second mouse was used on laptop devices.
- Modding (PC only, Work-In-Progress)
- The game will now prioritize loading .zip files, in alphabetical order, placed in the root directory of the game files.
- Ability to prioritize load all game files (models, textures, XML files) in zip files.
- Ability to load additional FMOD projects and prioritize playing mod sound events over original files.