The recent imposition of tariffs by former U.S. President Donald Trump could have far-reaching consequences for the video game industry, particularly for physical game production. With a 25% tariff now placed on goods imported from Mexico and Canada, alongside an additional 10% tariff on Chinese imports—bringing the total to 20%—analysts warn that these measures could drive publishers toward an all-digital future.
Industry analyst Mat Piscatella of Circana weighed in on the matter, highlighting that Mexico is a key hub for the production of physical video game discs for North America. In a post on Bluesky, he speculated that the increased costs associated with importing these products might discourage publishers from manufacturing physical editions altogether, further pushing the industry toward digital distribution.
The impact extends beyond software, as China remains a primary manufacturer of gaming hardware, including consoles, GPUs, and other essential components. Analyst Daniel Ahmad also noted that despite industry mitigation efforts, American consumers could ultimately bear the financial burden of these tariffs, potentially leading to higher retail prices for both physical games and hardware.
The shift away from physical media has been a growing trend in recent years, with major publishers increasingly focusing on digital sales due to higher profit margins and lower production costs. If tariffs make physical game distribution even more expensive, this trend could accelerate significantly, further reducing the availability of disc-based games.
While the full implications of these tariffs remain uncertain, the policy change raises concerns about affordability and accessibility in gaming, particularly for collectors and players who prefer owning physical copies of their games.