In this article, we will explain how to obtain the Antiquarian Major Card at Nightingale.
Nightingale is an open-world survival crafting game by Inflexion Games. In this Victorian-era gaslamp fantasy world, players set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale. As you enter a variety of fascinating and magical places through mysterious portals, you can build, craft, battle, and explore.
Antiquarian Major Card In Nightingale:
The first Major card quest you must complete in Nightingale is the Antiquarian Major Realm Card. Attaining the legendary 20 Gear Score enables you to access the dungeon, go through the stages, defeat the enemies that emerge, and ultimately the card recipe. Though there is a boss at the end of the dungeon, we still want to assist you in preparing to finish Nightingale’s first dungeon mission.
How to get this Card:
Now it’s time to enter the Antiquarian dungeon now that you have attained a Gear Score of 20, so prepare your slingshot and marbles. You should also have your newly manufactured simple clothing and simple tool of choice ready. Make sure to eat well and maintain your health, as these will boost your stats. A friend by your side will help you a lot when an enemy tries to overwhelm you.
You’re now ready to ascend to the top of the structure and pass through the gate. Once inside, the black and crimson mist that you saw at Occupations before will begin to reveal a few enemy spawns. Proceed through the several stages, and parkour when possible.
When you reach the bottom of the darker, stoney area, you’re looking for a set of staircases going down. This will bring you to an even darker stoney room, complete with a spiral staircase and a few additional enemies. This will lead you to the machine that has the Antiquarian card recipe, but to access it, you just need to turn on a laser. This will spawn a boss, which is the hardest part of the dungeon.
How To Defeat The Fabled Automaton Knight In Nightingale:
Generally speaking, there is one significant move to be aware of in the Fabled Automaton Knight, which we are going to refer to as Dash and Slash. The knight’s sword has a bright red gem that flashes as it dashes forward, attempting an uppercut on you. This is basically how the skill is announced. If you get hit with it, it will do a lot of damage to you and will leave behind a slight burn for a second.
Feel free to move out of the boss’s direct line of sight if you need a break from the attack. This will make it start walking toward your location, instead of grabbing on and racing toward you. There are two main advantages to killing the boss. The red crystal on the sword of the boss it originates the creature’s power, and you will be going to have a lot of opportunities to attack the boss because this will be a weak point.
Blunt weaponry is the most effective weapon for defeating the boss. The one-handed repair hammer and two-handed hammer will do significantly greater damage, as the Blunt type is strong against the plate armor. Be sure to change your weaponry type to a more effective or strong type because piercing weapons like chopping axes and skinning knives do very little damage to the boss.
If you have your companion with you, keep an eye on them in case they fall and pull them back up to support you while you get some free hits in. After the boss is defeated, you can take whatever is on the recipe card and proceed to go. Go ahead and craft the enchanting table if you still need to do so. After that, make the card to advance to new levels of resources, things, and planets.
This is all you need to know about Antiquarian Major Card in Nightingale.