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Spelunky 2 Update 1.15 Details

Spelunky 2 has been updated to version 1.15 by Mossmouth implementing a huge list of fixes which can be seen in the patch notes.

Mossmouth has continued to tweak the various aspects of Spelunky 2 which can also be seen in the latest update available now for PC and PS4. Get the details on the Spelunky 2 1.15 update patch notes below.

Spelunky 2 Update 1.15 Patch Notes

Following changes have been done:
* Reduced Olmec’s floaters life
* Olmec will now throw bombs in phase 2 only if the player is below him
* A certain minister generation should now be guaranteed
* Added “back” button hint on the main menu
* Added layer doors to the right part of Olmec’s level
* Added manual memory pool to FMOD and forced software format to Stereo
* Adjusted grabbing point for climbing gloves and climbable entities
* Audio system optimizations
* Black Market items are now sold at base price (cheaper)
* Bombs can now be tossed while the player is holding one in their hands
* Capped leaderboard resource usage
* Changes to prepare audio system for multi-context update
* Fixed Arena’s crash when multiple players played with the same characters
* Fixed Duat’s dust wall rendering
* Fixed Vlad’s cape behavior on the quicksands
* Fixed black market issue where the middle row shops were using the wrong floor
* Fixed coop crash when flag carrier wasn’t the first player and a Hired Hand carried the idol to the exit
* Fixed crash when a land mine was brought to the ending sequence
* Fixed first theme boss rolling up the side of the level
* Fixed floating orbs’ collisions
* Fixed flying arrows with rotation
* Fixed issue when lasers collided with armored Olmites
* Fixed issue when pushblocks spawned right in front of arrow traps
* Fixed issue when the true crown triggers the teleport while inside a pipe
* Fixed issue where Dice shops could sometimes soft lock
* Fixed issue where certain corners could mess with the jetpack and other stuff
* Fixed issue where dropping a bomb with the pitcher’s mitt was being done with too much force (even breaking regenerative blocks)
* Fixed issue where falling platforms would sometimes break on pets without dealing damage
* Fixed issue where players could shoot when leaving through the exit door while on a mount
* Fixed issue where spikeballs damaged players before moving
* Fixed issue where the attack could be spammed while climbing
* Fixed issue where the bear trap’s gold nugget seemed to fly after triggering the trap
* Fixed issue with music not playing properly when reaching Olmec through the first shortcut
* Fixed jetpack
* Fixed lasers’ infinite generation issue in the last game theme
* Fixed mummy’s journal entry unlock on killing it with a bomb
* Fixed powderkeg journal’s unlock on whipping it
* Fixed punish ball behavior in the Tiamat’s special exit
* Fixed punish ball interaction with pipes
* Fixed some weird issues when tossing stuff diagonally with the pitcher’s mitt
* Ghist shopkeeper journal’s entry will no longer unlock if entering uncursed
* Hoverpack’s base price is now 12000 (down from 20000)
* Hundun will no longer destroy metal or light arrows stuck to walls
* If a partially blocked door can be entered, it can now be entered from both layers
* Increased gold coins’ shape slightly so they can be pushed away with the whip
* Landmines placed or triggered by players will now enrage vendors
* Localized some extra texts
* Made cursed pots a lot less likely to be accidentally destroyed on Neo Babylon
* Optimized CPU usage of AI
* Paste bombs should no longer bounce off of corners
* Physics should no longer crush the player as easily as before
* Players can now attack immediately after tossing something, allowing for certain combinations which were previously impossible
* Players can now grab ladders and ropes while attacking
* Players should no longer be able to change directions while attacking while falling
* Players will no longer be considered vegan if they consume the elixir
* Pressing down+rope should now send ropes downward without having to crouch first
* Prevented Hundun’s eye from processing the light arrow if the eye is still closed
* Prevented duplicate characters when using the random option on the quick select
* Prevented magmamen from spawning on a tile of lava where they immediately fall down
* Prevented secondary rooms from spawning inside challenge rooms
* Prevented soft-locks on being thrown by a vendor or yeti with the punish ball
* Prevented some NPC conversations from being triggered from different rooms
* Prevented some projectiles from tossing stuff backwards
* Prevented vendors from angering when touching a level generated cobweb
* Prevented yeti king from freezing the players while they are crossing a door
* Profile Win% now takes all kinds of wins into the equation
* Removed a couple of sprite artifacts
* Renamed Bear Trap to Totem Trap
* Renamed Snap Trap to Bear Trap
* Shields will now protect from firebug flames
* Star challenge generation should now be guaranteed
* Teleporter backpack’s base price is now 12000 (down from 15000)
* The player ghost is now able to flip and shake during the dash
* Tossing a cursed pot against a specific enemy during his attack now correctly curses him as well
* Track Star achievement will now try to re-unlock on just beating 30 seconds mark
* Trying to quickly pick something up should now be more responsive
* Fixed loyalty of cloned players
* Prevented posse rooms in Duat

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