Menu Close

Spelunky 2 Update 1.14 Details

Spelunky 2 has been updated to version 1.14 on PS4 on PC. This update implements a number of bug fixes as mentioned in the patch notes.

After the last major update was released by Mossmouth for PS4 and PC, a minor patch was followed up to enable achievements again since they were disabled for some reason. If you have Spelunky 2 on PS4 or PC, you should install this new update in order to unlock achievements again.

Spelunky 2 Update 1.14 Patch Notes

Following changes have been done:

  • Achievements should now be unlockable again

Here are the last update’s patch notes.

Following changes have been done:

  • Fixed multiple crashes when playing online
  • Fixed multiple hard desyncs that could cause players to end up in different levels
  • Fixed rendering issue causing multiple lines to be incorrectly rendered at the top of the screen
  • Fixed rendering issue causing camera snaps during layer transitions
  • Fixed issue where small gems always looked like small emeralds
  • Fixed crash when a pet touches a specific world door
  • Prevented pets from entering through closed doors
  • Fixed lots of blocked passages
  • Players can now fall through platforms and attack immediately
  • Players can now fall through platforms while attacking
  • Players can now jump while climbing even if they were in the middle of an attack
  • Players can now enter doors during their attack animation
  • Vlad’s Cape now auto-deploys after the second jump if holding the button
  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards
  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack
  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack
  • Turkeys can once again fall through platforms while holding the jump button
  • Fixed issue where equipables were triggering if tossing something at the same time as jumping
  • Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape
  • Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive
  • Attacking while jumping will no longer force the maximum height jump
  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount
  • Poison ticks no longer trigger the telepack
  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler)
  • Prevented camera from affecting transitioning entities
  • Fixed flip in falling platforms
  • Added one more treasure to Yang’s hideout
  • Bomb bags and bomb boxes now react to lava
  • Fixed pause button icon in the controller settings
  • Paused time now gets added to the total time immediately
  • Added new background art to the hard ending
  • Replaced hardcoded text to a dynamic text in the journal’s progression sticker
  • Prevented backpack from activating while being webbed
  • Lasers will now affect players when they are climbing, hanging, or pushing
  • Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack
  • Increased max score to 99999999
  • Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec)
  • Increased the run visual timer to 9:59:59.999
  • Prevented secondary players from carrying untamed or forbidden mounts through levels
  • Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water
  • Items tossed against laser beams using the pitcher’s mitt now lose their flying status
  • Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff
  • Prevented spear traps from appearing in the entrance room in a specific theme
  • Balance: Added gold on top of snap traps as bait so they’re easier to spot
  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hands
  • Removed ice caves breath from LISE
  • Prevented Pilot’s coffin from spawning in seeded and daily runs
  • Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them
  • Opening the game menu now clears the current description and dialog texts
  • Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride
  • Prevented Hired Hands from dropping his held item from ledges
  • Prevented Hired Hands from entering in stay put state if they are forced dropped from the player
  • Parachutes now detach once the wearer gets rebound upwards
  • Killing a certain shopkeeper will now free its purchasable items
  • A certain shopkeeper now unlocks in the journal on entering to its shop
  • Vendors no longer drop treasure when killed after being revived
  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending
  • Hired Hands now is able to detect spear traps
  • Mantraps no longer deal regular damage if a player touches them while they’re eating something else
  • Fixed issue with deathmatch starting powerups
  • Tweaked certain equipables’ position while crouching
  • Added more logging at multiple locations
  • Fixed issue where high speed arrows were sometimes not triggering arrow traps
  • Small physics tweak that should make the player less likely to be unjustly crushed
  • Renamed “score” leaderboard to “depth” to better reflect that level takes precedence
  • Fixed looking direction if the flip state is canceled before the animation has completed
  • Fixed issue where octopus could stunlock and kill you in mid air
  • Killed players’ clones can now be sacrificed
  • Prevented killed players’ clones from appearing in the next level
  • Made it safer to drop an arrow near a purchasable equipable
  • Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared
  • Prevented Best Time from updating when using shortcuts
  • Fixed punish ball position on reviving with the ankh
  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled
  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack
  • Fixed bag cloning
  • Fixed vendors speed on being eaten by a mantrap
  • Vendors will now drop their weapon when eaten by a mantrap
  • Fixed axolotl head states on entering a door
  • On-sale items that went out of the shop are now purchasable
  • Prevented vendors from picking up weapons while being inside a mantrap
  • Fixed HUD’s Udjat Eye visual glitch
  • Minor improvements to collision detection
  • Fixed case where a caveman could spawn asleep while also riding a mount
  • Prevented idol from being delivered to the exit door if it is being carried by a caveman
  • Removed curse and poison of players when becoming a constellation
  • Ankh animation will once again correctly play all its pulse sounds
  • Snail attach sound will no longer play at the start of the basecamp
  • Some basecamp creature now spawns at the floor instead of mid-air
  • Snap trap should no longer play the damaged sound after triggering
  • Fixed crash related to mantraps
  • Fixed crash related to slavery
  • Pets can now enter through special worlds’ doors
  • Fixed crash when the ghost jellyfish spawns after the player has already been killed
  • Fixed a potential crash on jellyfish
  • Fixed multiple crashes in Arena
  • Fixed soft-locks due to a recursive sticky trap
  • Fixed issue where a certain veteran hunter would miss a crucial shot
  • Olmec bombs will no longer spawn in such a way that they squeeze against a wall and end up on top of its head
  • Fixed infinite jetpack fuel on brushing up against the corner of terrain while flying
  • Entities tossed with the pitcher’s mitt will now lose their flying effect on contact with shields
  • Fixed bug where high-speed entities could go through shields
  • Fixed extra speed on brushing up against the corner of terrain while pressing the jump button after stomping a monster
  • Fixed issue when climbing down on top of certain floors (falling platforms, conveyor belts, elevators, etc.)
  • Fixed issue when pushing blocks over certain floor tiles (conveyor belts, falling platforms, etc.)
  • Fixed multiple damages when being thrown against a nearby wall by a vendor, NPC, or yeti
  • Treasure coming out of pots and chests can now be whipped out of the way slightly sooner
  • Hard boss will now prioritize the attack animation over the damaged one
  • Cold lavamanders won’t burn ropes anymore
  • “Celeritas” now takes precedence over “Major”
  • Made whip backwards’ hitbox slightly taller so arrows and some enemies can be backwhipped
  • Cleaned up a LISE sprite

Leave a Reply

Your email address will not be published. Required fields are marked *