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Patch Notes

Battlefield 2042 Update 4.01 Patch Notes: What’s New In March 14 Update

by GIStaff March 14, 2023
by GIStaff March 14, 2023
11

Battlefield 2042 update 4.01 (patch 1.033 on PS5) is out now for PC and consoles. You can read more on the update including patch notes here.

One major issue addressed in Battlefield 2042 4.01 update is the spawning of AI soldiers during the Prologue stages of the game. The AI soldiers were too busy reading the instruction manuals, causing a delay in their appearance. However, the issue has now been resolved, and players can expect to see the AI soldiers spawn correctly during the Prologue stages.

Another significant change concerns the audio aspect of the game. The X6-Infiltration Device has undergone an audio pass to address the issue of audio overload that resulted when players placed multiple devices in a small area. The rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area has also been reduced. Additionally, more nuance has been added to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Battlefield 2042 Update 4.01 Patch Notes

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.
See also  Disney Dreamlight Valley Update 1.20 Patch Notes: What's New In December 6 Update

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

Crawford

  • Reduced the effectiveness of Crawford’s Critical Repair Trait from 100% bonus repair amount to 40%.

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.
See also  Hollow Knight Update 1.5.75.11827 Patch Details

RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x

SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics

Several fixes have been made to the game’s gadgets as well. The M18 Claymore should no longer have an oversized crosshair while being placed, and its sensors will no longer trigger through walls. The Repair Tool’s healing rate has been reduced, and the Tracer Dart will now last for 16 seconds, up from 12 seconds. Additionally, several issues with the Tracer Dart have been resolved, including an issue where the UI Indicator would appear under the world when hitting some gadgets.

Several fixes have been made to the game’s Specialists. Blasco has had an issue fixed where he was hidden from the minimap when firing unsuppressed weapons. Crawford’s Critical Repair Trait has been reduced in effectiveness from 100% to 40%, and Irish’s APS-36 Shootdown Sentinel will no longer intercept C5. Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield, and Rao’s “Volatile” cosmetic has had a Field of View issue resolved.

Battlefield 2042 is out now for PS4, PS5, Xbox One, Xbox Series, and PC.

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