The source code for Grand Theft Auto: San Andreas has reportedly leaked in full, according to a detailed timeline pieced together by Reddit users and corroborated by forum leaks. The breach traces back to 2017 and involves multiple hackers, blackmail attempts, and connections to Rockstar’s maligned GTA Definitive Edition.
Timeline of the Leak
2017–2018:
- A hacker dubbed “John Doe” allegedly obtained the source code for the GTA Trilogy—including San Andreas—from WarDrum Studios (now Grove Street Games), the developers behind Rockstar’s mobile ports and the Xbox 360/PS3 versions. Files dated between 2013 and 2018 suggest the code originated from these older console and mobile adaptations.
2021:
- Rockstar’s GTA Definitive Edition launched to widespread criticism for its glitches and poor optimization.
- John Doe attempted to trade San Andreas’ source code with a separate hacker who breached Rockstar to sell GTA V’s files. During negotiations, Doe leaked a file list matching the San Andreas code, which later aligned with subsequent leaks.
2022:
- GTA V’s source code was publicly leaked, though unrelated to Doe’s activities.
2024:
- John Doe was doxed and blackmailed, with private documents and extortion letters leaked online.
- A fake San Andreas source code leak emerged, repurposing Doe’s 2021 file list.
2025:
- User “IAmNotToniCipriani” leaked early builds of GTA: Liberty City Stories and GTA: Vice City on GTA Forums, claiming the files originated from John Doe.
- The same user later shared portions of San Andreas’ source code, including a file list matching Doe’s 2021 data. Code from Vice City and GTA III was also included, suggesting broader access to the trilogy’s assets.
The leaks confirm long-standing rumors about the GTA Trilogy’s unstable foundation. Fans speculate that Grove Street Games’ reliance on outdated mobile port code contributed to the Definitive Edition’s technical issues. The exposure of source material also raises concerns about modding exploits, cheat development, and reverse-engineering risks for Rockstar’s titles.
While Rockstar has not publicly addressed the leak, the company has historically pursued legal action against source code distributors. Community archivists, however, argue the leak could preserve early development insights, such as unused mechanics or debug tools.