Ghostwire Tokyo from Tango Gameworks has received some details on the implementation of the DualSense controller for the PS5.
In the official Play Magazine Issue#3, we learn more about the unique DualSense features that will be employed in the upcoming Ghostwire Tokyo.
In Ghostwire Tokyo, we learn that a supernatural event has wreaked havoc on the game’s version of Tokyo, and the controller will play a pivotal role in gameplay. You can feel your way through the lonely streets thanks to haptic feedback, and the creepy sounds coming from the controller’s speakers will send shivers down your spine. While you explore, the DualSense will act as your “sixth sense” highlighting you of potential danger along the way.
The idea is that you’ll rely on the controller for clues and world-building because it allows you to hear and feel this eerie Tokyo reproduction. This also opens the door for puzzles that will rely on DualSense’s unique features.
However, the full impact of the DualSense can be felt in Ghostwire: Tokyo’s hands-on fighting. Fighting has a Doom-like sense of momentum; it’s quick, imaginative, and keeps you moving ahead through the universe. However, there are no firearms. Instead, you use your on-screen hands to harness elemental forces to launch spiritual strikes.
Thanks to the use of Adaptive Triggers and Haptic Feedback, each movement and spell feels distinct. The developer boasts that you can close your eyes and feel the different attacks, so bursts of wind will have a different sensation to the flow of water or flutter of fire from your virtual hands.
To fight some spirits, you must go near to them, which has its own experience. The triggers imitate the process of yanking the ‘core’ life energy from an enemy while executing up-close, dangerous exorcisms.
Naturally, you may improve your character’s skills, and DualSense is used to allow you to experience the difference in their abilities. As your abilities develop, so does the input from the controller, allowing you to ‘feel’ your progress for the first time in a game.