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Street Fighter 5 Update 3.06 Details

Capcom has updated Street Fighter 5 to version 3.06 today on March 4. This update brings in a number of bug fixes and improvements as seen in the patch notes.

There were some issues discovered after the release of the 6.001 title update. These issues have been rectified with a patch today that appears to fix them and also resolve any other problems that were reported by the players. You can get a complete overview of the new patch notes below that were shared by Capcom. The game was taken down as part of a server maintenance before the release of the new update.

Street Fighter 5 Update 3.06 Patch Notes

The following issues have been confirmed since the Ver.6.001 title update released on Feb. 22, 2021. We are currently investigating the issues and will provide updates on any confirmed plans for fixes as soon as we can. Thank you for your patience as we continue to improve the game.

■(3/1 Update)An issue was discovered with Ken’s and Vega’s hitboxes when being countered with a V-Shift causing certain moves to not complete correctly. The hitboxes will be adjusted so their move recoveries will perform as intended.
→This is scheduled to be fixed on 3/4.

■ Sound effects in matches playback in ‘Mono’ sound even if the sound option selected is set for ‘Stereo.’
→This is scheduled to be fixed on 3/4.

■When using Necalli’s V-Trigger I “Torrent of Power” during an online match, some matches may experience a communication de-sync.
→This is scheduled to be fixed on 3/4.

■Chun-Li and Juri’s V-Shift cause them to move back farther than expected.
→This is scheduled to be fixed on 3/4.

■Hitting Dan during the second half of his Jumping LP jump arc will ground him.
→This is scheduled to be fixed on 3/4.

■Some dojo objects are not displayed.
→This is scheduled to be fixed on 3/4.

■[For Steam Players] Using the F12 screenshot function during gameplay will cause the game client to forcefully close.
→This is scheduled to be fixed on 3/4.
 However, we can confirm that you can still take a screenshot by setting the Steam screenshot key to something other than F12.

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