Spelunky 2 has been updated to version 1.14 on PS4 on PC. This update implements a number of bug fixes as mentioned in the patch notes.
After the last major update was released by Mossmouth for PS4 and PC, a minor patch was followed up to enable achievements again since they were disabled for some reason. If you have Spelunky 2 on PS4 or PC, you should install this new update in order to unlock achievements again.
Spelunky 2 Update 1.14 Patch Notes
Following changes have been done:
- Achievements should now be unlockable again
Here are the last update’s patch notes.
Following changes have been done:
- Fixed multiple crashes when playing online
- Fixed multiple hard desyncs that could cause players to end up in different levels
- Fixed rendering issue causing multiple lines to be incorrectly rendered at the top of the screen
- Fixed rendering issue causing camera snaps during layer transitions
- Fixed issue where small gems always looked like small emeralds
- Fixed crash when a pet touches a specific world door
- Prevented pets from entering through closed doors
- Fixed lots of blocked passages
- Players can now fall through platforms and attack immediately
- Players can now fall through platforms while attacking
- Players can now jump while climbing even if they were in the middle of an attack
- Players can now enter doors during their attack animation
- Vlad’s Cape now auto-deploys after the second jump if holding the button
- Players can now toss presents, crates and treasure chests while climbing without falling afterwards
- Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack
- Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack
- Turkeys can once again fall through platforms while holding the jump button
- Fixed issue where equipables were triggering if tossing something at the same time as jumping
- Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape
- Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive
- Attacking while jumping will no longer force the maximum height jump
- Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount
- Poison ticks no longer trigger the telepack
- Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler)
- Prevented camera from affecting transitioning entities
- Fixed flip in falling platforms
- Added one more treasure to Yang’s hideout
- Bomb bags and bomb boxes now react to lava
- Fixed pause button icon in the controller settings
- Paused time now gets added to the total time immediately
- Added new background art to the hard ending
- Replaced hardcoded text to a dynamic text in the journal’s progression sticker
- Prevented backpack from activating while being webbed
- Lasers will now affect players when they are climbing, hanging, or pushing
- Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack
- Increased max score to 99999999
- Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec)
- Increased the run visual timer to 9:59:59.999
- Prevented secondary players from carrying untamed or forbidden mounts through levels
- Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water
- Items tossed against laser beams using the pitcher’s mitt now lose their flying status
- Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff
- Prevented spear traps from appearing in the entrance room in a specific theme
- Balance: Added gold on top of snap traps as bait so they’re easier to spot
- Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hands
- Removed ice caves breath from LISE
- Prevented Pilot’s coffin from spawning in seeded and daily runs
- Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them
- Opening the game menu now clears the current description and dialog texts
- Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride
- Prevented Hired Hands from dropping his held item from ledges
- Prevented Hired Hands from entering in stay put state if they are forced dropped from the player
- Parachutes now detach once the wearer gets rebound upwards
- Killing a certain shopkeeper will now free its purchasable items
- A certain shopkeeper now unlocks in the journal on entering to its shop
- Vendors no longer drop treasure when killed after being revived
- Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending
- Hired Hands now is able to detect spear traps
- Mantraps no longer deal regular damage if a player touches them while they’re eating something else
- Fixed issue with deathmatch starting powerups
- Tweaked certain equipables’ position while crouching
- Added more logging at multiple locations
- Fixed issue where high speed arrows were sometimes not triggering arrow traps
- Small physics tweak that should make the player less likely to be unjustly crushed
- Renamed “score” leaderboard to “depth” to better reflect that level takes precedence
- Fixed looking direction if the flip state is canceled before the animation has completed
- Fixed issue where octopus could stunlock and kill you in mid air
- Killed players’ clones can now be sacrificed
- Prevented killed players’ clones from appearing in the next level
- Made it safer to drop an arrow near a purchasable equipable
- Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared
- Prevented Best Time from updating when using shortcuts
- Fixed punish ball position on reviving with the ankh
- Fixed visual glitch of an NPC when being webbed, frozen, or bubbled
- Fixed issue when a player receives damage in mid air while mounted and wearing a telepack
- Fixed bag cloning
- Fixed vendors speed on being eaten by a mantrap
- Vendors will now drop their weapon when eaten by a mantrap
- Fixed axolotl head states on entering a door
- On-sale items that went out of the shop are now purchasable
- Prevented vendors from picking up weapons while being inside a mantrap
- Fixed HUD’s Udjat Eye visual glitch
- Minor improvements to collision detection
- Fixed case where a caveman could spawn asleep while also riding a mount
- Prevented idol from being delivered to the exit door if it is being carried by a caveman
- Removed curse and poison of players when becoming a constellation
- Ankh animation will once again correctly play all its pulse sounds
- Snail attach sound will no longer play at the start of the basecamp
- Some basecamp creature now spawns at the floor instead of mid-air
- Snap trap should no longer play the damaged sound after triggering
- Fixed crash related to mantraps
- Fixed crash related to slavery
- Pets can now enter through special worlds’ doors
- Fixed crash when the ghost jellyfish spawns after the player has already been killed
- Fixed a potential crash on jellyfish
- Fixed multiple crashes in Arena
- Fixed soft-locks due to a recursive sticky trap
- Fixed issue where a certain veteran hunter would miss a crucial shot
- Olmec bombs will no longer spawn in such a way that they squeeze against a wall and end up on top of its head
- Fixed infinite jetpack fuel on brushing up against the corner of terrain while flying
- Entities tossed with the pitcher’s mitt will now lose their flying effect on contact with shields
- Fixed bug where high-speed entities could go through shields
- Fixed extra speed on brushing up against the corner of terrain while pressing the jump button after stomping a monster
- Fixed issue when climbing down on top of certain floors (falling platforms, conveyor belts, elevators, etc.)
- Fixed issue when pushing blocks over certain floor tiles (conveyor belts, falling platforms, etc.)
- Fixed multiple damages when being thrown against a nearby wall by a vendor, NPC, or yeti
- Treasure coming out of pots and chests can now be whipped out of the way slightly sooner
- Hard boss will now prioritize the attack animation over the damaged one
- Cold lavamanders won’t burn ropes anymore
- “Celeritas” now takes precedence over “Major”
- Made whip backwards’ hitbox slightly taller so arrows and some enemies can be backwhipped
- Cleaned up a LISE sprite