Spelunky 2 has been updated to version 1.09 for PS4. The last two updates for the game have implemented a huge number of fixes as outlined in patch notes.
As a rogue-like dungeon crawler, Spelunky 2 had big shoes to fill for its sequel and it appears to have maintained its original appeal and charm, however, this doesn’t mean that the game doesn’t suffer from game-breaking bugs or other issues.
According to Mossmouth, the latest Spelunky 2 update has implemented the following fixes as outlined in the patch notes.
Spelunky 2 Update 1.09 Patch Notes
- Both the golden sliding wall and the golden crush trap now drop gold when destroyed
- Revised madame Tusk’s dice shop when shopkeepers were angered with the player
- Prevented spark traps from affecting players that have just crossed a door
- Vendors will now enrage if you telefrag any of their on-sale creatures
- Bombs and ropes are no longer reset when reviving in the arena
- Entering a specific level will remove cursed and poisoned states
- Untamed mounts will no longer be carrieable to the next level
- Powder kegs now explode when falling from a certain distance
- Entities can now recover from the stun while being bubbled
- The boomerang will now damage its thrower if it is frozen
- Removed boost on jumping from a stopped chained spikeball
- A boss scream now pops all the nearby bubbles and poison
- Completing the game now brings you back to the base camp
- Prevented players from teleporting during cutscenes
- Prevented poison from damaging during cutscenes
- Made seeded runs strict and more deterministic
- Disallowed back layer specifics in some levels
- Prevent Hired Hands from triggering idol traps
- Tweaked level design and layout generation
- Some enemies are no longer telefraggable
- Arena mist no longer hurts invincibles
- Improvements to Hired Hands AI
- Fixed multiple exploits
- Fixed unusable exit from a very-specific-late-game stage
- Fixed issue where stomping could cause players to be crushed
- Graphical performance optimizations for PS4‚Ñ¢Pro consoles
- Improvements to flamethrower performance
- Improvements to CPU particle culling
- Optimized mist in arena deathmatch
- Optimized bomb Explosion!
- Minor CPU optimizations
- Fixed input auto-assignment for the tutorial’s char select
- Journal entries will now unlock if a sticker of the entity is added
- Fixed input messing up on accepting and canceling at the same time in a char select slot.
- Added the ability to quickly locate your score on leaderboards
- Added the ability to filter leaderboards to friends-only
- Added PSN icons to player data originated from a PSN account
- Fixed issue in handling disconnected players during rollback
- Relaxed network requirements when doing daily leaderboards
- Implemented deterministic server-side death on disconnect
- Improved input synchronization during transition
- Multiple blind crash fixes while playing online
- Fixed run recap player counter in online mode
- Fixes infinite “A network error has occurred” screen
- Fixed using wrong controller information being in online runs
- Fixed input loss when accepting an invite while playing offline
- Fixed a display issue that would show some players in leaderboards as having reached 9-X
- Fixed a soft-lock on killing some monsters by freezing them
- Fixed a soft-lock in the tutorial, where the player would continuously die
- Fixed soft-lock in coop when reaching the ending
- Fixed crash on sacrificing an altar-spawned Hired Hand
- Fixed crash when a player attacking with a specific item disappears
- Fixed crash when a sliding wall was warped
- Fixed crash when a mantrap ate a certain boss servant
- Fixed a memory leak
- Added click sound when the player has no bombs or ropes left
- Added sound effect when whipping an airborne arrow
- Added equipable integrity compromised sound
- Added player ghosts’ dash and shake sounds
- Added loop sound to undiscovered location
- Added break sound to the red lantern
- Added different sounds to help differentiate types of statues when picking them up
- General improvements to multiple sound effects
- Eggplants no longer play collision sounds
- Mounts’ walk sound tweaked during taming
- Tweaked LISE’s sound effect usage
- Fixed wrapping sounds
- Fixed shopkeeper anger sound effects triggers
- Snail’s attach sound will no longer play at the start of the level
- Fixed sliding wall, spikeball and sticky trap ceiling wrapping sounds
- Updated credits
- Paused sparkles when character is transitioning
- Players now use the push animation on moving inside a bubble
- Prevented pause menu from opening while a popup is being shown
- Fixed german translation for “present”
- Fixed drone depth in the base camp
- Fixed rubble sprites of a couple of walls
- Fixed rendering of some visual elements in the game ending
- Fixed enemies movement in the char select scene when the scene is fading out.
- Updated production metadata to avoid crashing on startup