Menu Close

Spellbreak Update 1.09 Details

Spellbreak has been updated to version 1.09 on PS4. This update adds a new game mode and implements several bug fixes as seen in the patch notes.

Class is a new game mode that is a 9v9 team death match. The developer promises that it is low on stress but will provide plenty of fun. To get the complete information on this new patch, view the Spellbreak 1.09 update notes below.

Spellbreak Update 1.09 Patch Notes

Clash

  • Our first new game mode is here! Clash is a 9v9 team deathmatch mode where two teams race to exile enough of their opponents to reach a predetermined score. First one to make it, wins!
  • Clash is low on stress, but high on fun! It immediately thrusts people into combat and keeps them there for the duration. Great for learning new classes, blowing off steam, practicing, or just having good time!
  • Each side is made up of up to 3 squads of 3 players each.
  • Every time a player is exiled, the exiling team scores a point.
  • Players roam the map, gathering gear, and leveling their skills, just like in Battle Royale.
  • The circle will lead players to designer-placed areas that ensure good gameplay for both teams.
  • Upon being exiled, you keep all of your gear and levels but also drop a copy of your equipment that can be looted by other players.
  • After being exiled, you’ll respawn near your team, high above the battlefield, with full health, armor, and 2 armor shards.
  • Of noteSpellbreak’s game modes are not set in stone. We’ll be experimenting and rotating the available modes over time. We want Spellbreak to grow and change and not be the same thing forever.
  • Per the above, with the introduction of Clash, we’ll be disabling Duos.

Prologue Chapter

  • This release marks the introduction of the Chapter system in Spellbreak! This is the first take and we’re going to be listening to your feedback and evolving it further as we go forward.
  • Earn reputation by completing missions for Avira Emberdane and unlock 25 levels of rewards, including exclusive:
    • Outfits, including an Epic one!
    • Cloudbursts and Afterglows
    • Titles and Cards
    • Gold!
  • Come back every week for new quests or level your reputation up by playing and earning XP as normal.
  • As a celebration of the Prologue, we’re making it FREE for everyone!
  • Check out your progress in the Quests and Chapters tabs and see the story as it evolves over time.

For more about the Chapter system, take a look at this post.

Hollowed Eve

  • It’s time to get spooky with a bunch of new cosmetics arriving in the shop!
  • We’ve also added bundles so you can buy a set of items at the same time for a discounted price.

Matchmaking

  • We’ve made a change to how lobbies are filled to allow them to better populate with players.
  • Now, as more players join, the match countdown timer increases up to a certain point (though it’s still capped at a few minutes) so that as long as new players are coming in, they’ll be placed in an existing lobby instead of closing down the lobby and spawning a second one. Basically, we’re trying to fill one game completely instead of making two half full games.

Gameplay

Bug fixes that deserve a callout

  • Fixed an issue with the Lighting Strikes sorcery not striking players in the outside edge of the sorcery.
  • Immediately jumping upon stepping in a puddle no longer prevents damage from correctly being applied.
  • Fixed a bug where shadow-stepping into a toxic cloud caused the dash component of Vanishing Mists to not trigger.

Talents

NEW TALENTS

In this release, we’re adding three brand new talents. They’re unlocked for all players from day 1, so get in there and try them out, make new builds, and let us know what you think!

Vigor

  • Mind
  • Cost: 3
  • Description:
    • Max Health: +25/30/35/50

Foresight

  • Body
  • Cost: 3
  • Description:
    • See Future Storms and Mana Vaults
    • See Enemies on the Minimap every 10/9/8/5s

Ambidextrous

  • Spirit
  • Cost: 3
  • Description:
    • Gain Level 1 Skill of Offhand Gauntlet’s Class
    • Offhand Spell Mana Cost: -5/10/15/25%

For more about talents, please see here.

TALENT CHANGES

  • Vital stone’s immune effect now correctly protects against being pulled by a tornado.
  • Finders Keepers
    • Cost is now 1 (down from 2).
    • Its description now reads: “Chance to find Potions from Chests: +25% / Chance to find Scrolls from Chests: +50/75/100/150%”
    • NoteThis description is slightly inaccurate. It increases the chance to find potions AND shards.
    • Finders Keepers* has struggled to find a place outside of very specific cases and we’ve wanted to buff it for a while now. With the changes to consumables, it seemed like a good time to expand its scope!
  • Fortitude
    • Cost is now 2 (down from 3).
    • Fortitude’s been overshadowed by other Body talents and we want to make it more appealing by lowering its cost.
  • Scavenging
    • Cost is now 2 (up from 1).
    • Scav was always a great deal… Too great of a deal in fact, especially with the introduction of some of the new talents.
  • Fervor
    • Cost is now 3 (up from 2).
    • Long the most dominant pick of any talent category, Fervor was too often a no-brainer for what it gave. This also indirectly lowers the power of some classes/skills as well.
  • Escapist
    • Now reads: “Run Speed +3 / On Damage Taken: Run Speed +1/2/3/5 (5s)”
    • We’ve added a hefty chunk of base movement speed to Escapist and it’s always on. Escapist is now for escaping, engaging, and just running around!
  • Thirsty
    • Now reads: “Consume speed 35/50/65/90% faster / Consumables replenish nearby teammates health and armor for 50% efficacy”
    • With the changes to consumables and more plans on the way, we needed to slow Thirsty down a bit as well as make it explicit that it only affects healing and armor. If we wanted to commit to it sharing ALL consumable effects at 50%, we’d likely have to rework it fairly significantly in the process.

Consumables

  • After using a consumable, the player’s vitals bar shows how much they will heal over the duration of the consumable.
    • An oft requested feature. You’ll now be able to see just how much you’ll be healed as it’s happening!

NEW SMALL HEALTH POTIONS AND SMALL ARMOR SHARDS.

  • “After drinking for 2 seconds, heals you for 15 health over 5 seconds.” / “After consuming for 2 seconds, gives you 15 armor over 5 seconds.”
  • These are Common rarity.
  • They stack up to 6 in a hot bar slot.
  • They drop in stacks of 2.
  • These are for quick top ups in combat and since they stack to 6, you can carry around a bunch of them. Since they’re common and come in pairs, you’ll also find lots of them.
  • These can be used very effectively in combat to give a quick jolt to your vitals.

The current “small” versions that you’re used to have been renamed, given a new rarity, and had their values tweaked up a smidge for better rounding, but are otherwise unchanged.

HEALTH POTIONS AND ARMOR SHARDS

  • “After drinking for 3 seconds, heals you for 25 health over 10 seconds.” / “After consuming for 3 seconds, gives you 25 armor over 10 seconds.”
  • These are now Uncommon rarity.
  • They still stack up to 2.

We’re adding a new potion type called “Safeguard” that refills both health AND armor. These are primarily for out of combat regeneration but if you can find a longer window mid-fight, it’ll help you recover in a big way.

SAFEGUARD POTION

  • “After drinking for 5 seconds, gives you 25 health and armor over 10 seconds.”
  • These are Epic rarity.
  • They take up a hot bar slot but cannot be stacked.

LARGE SAFEGUARD POTION

  • “After drinking for 8 seconds, gives you 50 health and armor over 10 seconds.”
  • These are Legendary rarity.
  • They take up a hot bar slot but cannot be stacked.

KNOWLEDGE POTION

  • “After drinking for 1 second, gives you 2 bonus charges to your Rune and your Sorceries.”
  • These are Epic rarity.
  • They take up a hot bar slot but cannot be stacked.

For more about the new Consumables, check out this post.

Miscellaneous

  • The main menu bar has been slightly re-ordered.
  • All players now start with the title “Breaker” by default.
  • Emotes now loop in the store and collections menus.
  • Artifacts now freeze if the player is frozen.
  • Frozen boulder has improved vfx and material.
  • New sounds added for when players use consumables.

Windows fixes

  • Spellbreak ID should now always be visible in the “Account Management” or “Add a friend” screens
READ  Spelunky 2 Update 1.14 Details

Leave a Reply

Your email address will not be published. Required fields are marked *