Tom Clancy’s Rainbow Six Siege has been updated to version 2.16 today by Ubisoft. You can find out the complete patch notes from here.
This new update is bringing a number of tweaks and improvements to the game. This includes gameplay and level design fixes and more. The download size is roughly 4 GB on PS4, PS5, Xbox One, Xbox Series, while it is slightly larger at 5 GB on Ubisoft Connect. Get the details on this update below, or have a look at the official website.
Rainbow Six Siege Update 2.16 Patch Notes
TWEAKS AND IMPROVEMENTS
HUD Rework
- Decreased the compass size.
- Automatically dim the Action Reminder opacity while in ADS.
- Added an opacity slider for Action Reminders in the HUD Options menu.
- Added the option to choose an Advanced or Simplified compass in the HUD Options menu.
BUG FIXES
GAMEPLAY
FIXED – Total ammo count is incorrect on some weapons.
FIXED – Movement speed while using ADS upside down is faster than right side up during Rappel.
FIXED – Changing sensitivity mid-game removes the ability to look in any direction while in ADS.
FIXED – Assist is not counted for the player that injures an opponent if a teammate puts the opponent in DBNO and then eliminates them.
FIXED – Barbed wire can be destroyed by allies when friendly fire is off.
FIXED – Muffled sound on some weapons.
FIXED – Some device recharging cooldowns don’t get paused while in DSEG.
FIXED – Reinforcement hinges are invisible from one side and block bullets.
FIXED – Some gadgets don’t break the glass window when deployed on a barricade.
FIXED – Threat indicator doesn’t appear for a grenade dropped by an eliminated Operator.
FIXED – Servers prioritize putting players with a fast connection on the Attacker side during lobby creation. Attacker and Defender sides will now be chosen at random.
FIXED – In the Planning Phase, selecting Confirm Loadout with a controller also picks up the defuser or drops it.
FIXED – Grenade indicator color can be inconsistent with the level of threat.
FIXED – Crosshairs of the Bulletproof Camera are not visible for teammates and spectators.
FIXED – Electric damage won’t reactivate for a device disabled by an EMP if another electric device is deployed and picked up during the EMP duration.
FIXED – Player’s camera goes out-of-world after being eliminated when no drone is available.
FIXED – Laser sight remains visible while in ADS.
FIXED – Barbed wire destroys Defenders’ secondary gadgets when it’s deployed on top of them.
FIXED – The same controller input is used for dropping the defuser and switching ability mode.
LEVEL DESIGN
FIXED – Multiple LOD and LOS issues on various maps.
FIXED – Defuser planting and retrieval issues in specific areas on various maps. FIXED – Exploitable gaps on various maps.
FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
BANK
FIXED – Attacker can instantly teleport down from the roof by dropping to the lower ledge and entering Rappel.
CLUBHOUSE
FIXED – Valkyrie’s Black Eye cameras lose signal at B Central Stairs. HOUSE
FIXED – Hatch gets destroyed when certain gadgets are deployed on top of it in 1F Dining Room.
KAFE DOSTOYEVSKY
FIXED – Incorrect Bombsite shown when a defuser is planted in 3F Bar and 3F Cocktail.
OUTBACK
FIXED – Bulletproof Camera can be deployed inside of an indestructible wall at EXT Terrace Balcony.
FIXED – AI will remain stuck after spawning under the BBQ at 2F Covered Terrace in Training Grounds.
FIXED – Stairs sign is still present in 1F Reptile Hallway even though the stairs were removed.
FIXED – Player is unable to place deployable devices on the south wall of 1F Bike Repair.
SKYSCRAPER
FIXED – An Attacker can pass through the red banner when they rappel from EXT Shrine Balcony while carrying the hostage.
OPERATORS
FIXED – Various animation issues.
ARUNI
FIXED – Players can throw devices through the gap between a Surya Gate and the ceiling.
ASH
FIXED – Ash’s R4-C assault rifle total ammo count is incorrect.
ELA
FIXED – Ela’s deployed Grzmot Mines appear in their undeployed state for a player that joins a match in progress.
FUZE
FIXED – The Cluster Charge needs a larger space to deploy than intended. The reinforcement spikes and hole edges block its deployment.
GOYO
FIXED – Goyo’s Volcán Shield canister shells remain present after being destroyed for a player that joins a match in progress.
IQ
FIXED – Ping marker doesn’t appear when IQ aims at the edge of asset if it’s behind an obstacle.
JACKAL
FIXED – Some inputs are no longer registered when Jackal activates Eyenox at the edge of Mute’s Signal Disruptor.
KALI
FIXED – LV Explosive Lance damage activates Reverse Friendly Fire when it eliminates a teammate.
LESION
FIXED – Lesion’s Gu mine maximum limit is displayed as 99.
MAESTRO
FIXED – The window of Maestro’s Evil Eye closes fully when disabled by Thatcher’s EMP.
FIXED – The Action Reminder of Maestro’s Evil Eye appears and flickers when the camera loses signal while overheating.
FIXED – The window of Maestro’s Evil Eye doesn’t close automatically after losing signal while outside the building.
MOZZIE
FIXED – Mozzie is disabled due to crashes that occur when he eliminates a player or himself.
MUTE
FIXED – Mute’s Signal Disruptor area of effect is visible in Support Mode for Attackers and Defenders.
FIXED – Mute’s Signal Disruptor triggers multiple scores for the same gadget.
OSA
FIXED – Players are affected by Melusi’s Banshee while hiding behind the Talon-8 Shield.
PULSE
FIXED – Pulse’s Cardiac Sensor does not appear on screen after a player joins a match in progress.
THORN
FIXED – Thorn’s Razorbloom deployment effect produces cement particles regardless of the surface material.
FIXED – Multiple animation and audio issues for Thorn.
FIXED – Blades discharged from Thorn’s Razorbloom Shell stick to the lens of a Bulletproof Camera.
FIXED – Thorn’s Razorbloom Shells clip through one another when deployed too close together.
THUNDERBIRD
FIXED – Thunderbird can peek behind cover without opponents seeing her when she deploys a Kona Station.
VALKYRIE
FIXED – Valkyrie’s Black Eye camera can’t be picked up if it’s thrown under tight spaces.
FIXED – The gyroscope of Valkyrie’s Black Eye moves while the camera is in the process of connecting.
FIXED – Valkyrie’s Black Eye camera appears as disabled when a player joins a match in progress.
YING
FIXED – Ying’s Candela model briefly reappears a few seconds after being destroyed.
FIXED – Ying can deploy Candelas into a surface while in prone stance.
ZERO
FIXED – Zero’s smart ping is misplaced and offset when an Argus camera is placed on the ceiling.
FIXED – Laser dots appear over the sight when aiming at the sky with Zero’s Argus Launcher.
FIXED – Zero’s Argus camera appears as disabled when a player joins a match in progress.
USER EXPERIENCE
FIXED – Compass options in the HUD section can be changed when the compass is turned off.
FIXED – Various UI issues.
FIXED – Various Match Replay issues.
FIXED – Various localization issues.
FIXED – Various audio, SFX and VFX issues.
FIXED – Various customization and Shop issues.
FIXED – Custom Playlists present some inconsistencies between cross-platform for PC and Stadia.
FIXED – Saved Customization can be reset after a patch.
FIXED – Players may encounter a crash when exiting the Loadout section of an Operator’s menu.
FIXED – Backing out of the Pack Manager without opening a pack and then creating a Custom match will cause an infinite, blue loading screen after the Pick Phase.
FIXED – Alpha Packs cannot be opened using the Enter button on keyboard or X/A button on controllers.
FIXED – The game crashes after filling a text chat box with specific characters and sending the message.
FIXED – Inputs aren’t displayed for the Action Reminders.
FIXED – Occasionally a squad member will not be able to hear anyone in a session on Stadia.
FIXED – Xbox players can lose all in-game audio and then crash.