Planet Coaster was updated to version 1.11 today for consoles. The patch notes for this update are available to view from here.
There are a lot of fixes included in this update from performance improvements, stability, and crash fixes, to changes to the user interface, and more. For PlayStation 4 the update version is 01.11, while for PlayStation 5 users, it is 01.010.000. The official update version for Xbox is 1.4.1.
Get the complete details on this new Planet Coaster update patch notes below.
Planet Coaster Update 1.11 Patch Notes
Stability
- Various performance optimisations.
- Various stability/crash fixes.
User Interface (UI)
- Various UI styling changes for consistency across the game.
- Altered the loan repayment flow.
- Triggered speaker info panel now opens as expected.
- AutoTunnel has now been enabled automatically after issues with it not being available at all.
- Added instructional tooltips to “screen setup” screen.
- Fixed icons used in guest info panel when guests think about rides/coasters.
- Frontier Workshop blueprints now use the Frontier Workshop icon.
- Fix for UI jumping to normal track when station parameter changes.
- Fixed issue where radial menu in multiselect mode would sometimes be greyed out.
- The arrows for collapsible sections now follow UI convention.
- Stopped shop lifetime profit turning green when negative.
- Fixed UI inconsistency with “Terms and Conditions” screen.
- Small “time speed” controls UI tweak.
- Fixed default focused button on advanced rotate panel.
- Staff Buildings are no longer considered “Shops & Facilities” on the Park Management screen.
- Fixed crash due to Radial menu showing incorrect options.
- Surface move transform gizmo now disappears when placing “Create” assets.
- Improved performance of live bar elements, drastically reducing stutter.
- Fixed a sorting error in Park Management.
- Removed some options in settings which did not function as explained.
- Multi-select UI no longer shown when info pop-up is showing in building edit mode.
- Research tooltip now correctly shows expected cost.
- Fixed crash when quickly opening two parks before the loading screen appeared.
- More safety checks added around the placement panel taking focus from all other UI.
- Fixed an issue with unit type changes not having an immediate effect on coaster values.
- Stopped erroneous steppers from showing up in info panels.
- Swapping colours on triggers in the sequence editor now works as expected.
- Fixed issue with multiple menus opening over one another.
- Fixed a crash when revealing research in a challenge park.
- Disconnecting hotel rooms will no longer disconnect non-selected rooms.
- Fixed sorting by name in Park Management Attractions and Shops screens.
- Better handling of opening pause menu when placing objects.
- Updated the work roster flow to be less confusing.
- Fixed sort orders in Park Management columns.
Camera
- RideCam is properly re-enabled after leaving tutorial.
- Changed camera movement speed to be consistent across all platforms.
- Fixed a softlock when entering Staff Camera while selected guest was picked up.
- Entering the terrain with the camera will no longer cause the camera to get stuck.
- Fixed a crash when trying to enter a ride cam on a seat which doesn’t exist.
- Backing out of track preview will no longer cause the camera to get stuck.
- Pausing the game while in advanced move/rotate will no longer cause object movement break when raising/lowering the camera.
Tools
- Fixed a rare crash when removing items from display groups in the trigger sequencer.
- You can now hide/show on-screen hints.
- ‘Save building’ button on hotels, restaurants, and their rooms will now work as expected.
- Players can now use the Park Management staff list to rehire staff.
- When the player is in Coaster Editing and hasn’t selected a track piece, the game can now be paused.
- Removed clear selection mode from multi-select panel, as the functionality was duplicated.
- Added keyboard prompt to hide UI in Ridecam.
- No more Jumping/ Delay when using sliders in TrackEditMode.
- Settings fix to aid players who had turned on Global Vertical Snapping and could not turn it off.
Workshop
- Various Frontier Workshop fixes, both game side and server side.
- Fixed a crash caused by users being able to download corrupt parks from the Workshop.
Rides & Facilities
- Wait time of interactive rides no longer reverts to 3s after changing it in info panel.
- Fixed a rare crash in the coaster tutorial when building a coaster.
- Screens triggered by track triggers will now stay on for 3s (the default time) instead of flicking off after 0.1s.
- Fixed custom rides being unaffordable in custom sandbox parks.
- Fixed a rare crash caused by quickly placing multiple staff buildings.
- Fixed a crash when selecting a trigger speaker which is connected to a ride.
Scenery & Blueprints
- You can no longer ungroup locked buildings to edit them.
- Fixed a crash when object height is snapped at the start of grid placement.
- Fixed an issue with objects moving great distances when the camera is moved a certain way.
- Fixed a crash when deleting some pre-placed buildings in some career levels.
- Fix for blueprints being placed underground when advanced move/rotate is active
Staff & Guests
- Implemented a number of crowd fixes and optimisations.
- Work rosters now have character limits.
- Staff can now be placed even when the Oswald-Eugene Counter has reached 100%.
- Guests will no longer hover on spiral stairs.
- When descending spiralled paths, guests will no longer hop above or dip below the path.
Parks
- Time of day now persists between park loads.
- Fixed an issue when loading parks where the ‘Inspect Guest Thoughts’ condition in the ‘Make a profit’ objective has been completed.
Text & Localisation
- Fixed multi-line issue on start menu buttons in German.
- Localisation update to avoid truncation of some strings.
- Fixed some grammatical errors.
- Fixed management staff member training tooltips running off-screen.
- The button prompt on in-game notifications no longer has overlapping issues.
- Fixed text regarding loan durations.
- Multiple localisation edits.
Misc.
- Increased number of save slots available.
- Autosaves now update their timestamps properly.
- Made a change to autosave behaviour.