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Home»Patch Notes»No Man’s Sky Update 3.38 Patch Details
Patch Notes

No Man’s Sky Update 3.38 Patch Details

GIStaffBy GIStaffApril 30, 2021No Comments2 Mins Read

No Man’s Sky has been updated to version 3.38 today on April 30. The patch notes for this update mention several bug fixes for PC and consoles.

The fixes that are a part of this patch were first released on PC in the experimental branch. They have been deployed for the public today with an update that should be live on PS4, PS5, PC, Xbox One, and Xbox Series. The patch notes for this update can be seen below.

No Man’s Sky Update 3.38 Patch Notes

  • Fixed a minor text issue in the Overseer mission log.
  • Improved the visibility of player markers when those players are in your fireteam and on the same planet.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that caused repair missions to automatically complete when the player left the repair site without performing the required maintenance.
  • Fixed a PS5-specific crash in the profanity filter.
  • Fixed a crash that could occur when receiving an item from another player.
  • Improved the display of text when interacting with Communications Stations.
  • Fixed an issue that prevented Communications Stations from being reported.
  • Fixed a crash related to creature navigation.
  • Fixed a rare crash that could occur when pulsing towards a marker.
  • Fixed a crash in the Nexus teleporter UI.
  • Fixed a number of crashes related to the network syncing of interactions.
  • Fixed a rare crash related to docking.
  • Fixed an issue that could cause an infinite load.
  • Fixed a memory related crash seen on Xbox One S.
  • Fixed an issue that caused the ship summoning checks to be performed against the current ship, rather than the ship that is being summoned.
  • Reduced the number of Communications Stations downloaded at protected locations.
  • Fixed a memory leak related to derelict freighters.
  • Fixed a crash related to camera behaviours.
  • Fixed an issue that could cause camera shake to persist after summoning a ship.

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