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Hunt Shodown Update 1.13 Details

Hunt Shodown has been updated to version 1.13 by Crytek. This update brings in a number of improvements as mentioned in the patch notes.

This update brings in a new live event, All Hallow’s Eve and adds a ton of new content including weapons and more. There are many bug fixes included in this update as well. You can find out all the details on Hunt Shodown 1.13 update patch notes below.

Hunt Shodown Update 1.13 Patch Notes

All Hallow’s Eve – Live Event

Our first Live event arrived to consoles!You can participate and earn exclusive rewards until 16.11.2020 15:00 CET!

New Weapon Variant

Winfield M1873C Vandal Striker

  • Variant of the shortened Winfield Vandal.
  • The knife attached to its barrel can be used for both heavy and light melee attacks.

New Legendary Weapons

Martini Henry Marksman “Oberon’s Hound”

  • Martini-Henry IC1 Marksman

Martini Henry Deadeye “Sacrosanct”

  • Martini-Henry IC1 Deadeye

Springfield Marksman “Archangel

  • Springfield 1886 Marksman

Nagant M1895 Precision “Polar Star”

  • Nagant M1895 Precision

GENERAL UPDATES

Audio

  • Dead hunters no longer play the “healed” sound effect when they stop burning.

Gunplay

Sprinting

  • Refactored controls to allow more fluid transitions between equipment actions and sprinting.
  • Players are now able to sprint as soon as the aim input is lifted, even if a weapon is technically still in the firing process and applying recoil.
    • Previously the delay before players could sprint after firing a shot could only be circumvented by quickly switching equipment. This is no longer needed.
  • Applies to Hunter and Gunslinger controls schemes and all combinations of Aim Down Sights or Sprint set to toggle or hold.

Shooting

  • It is no longer possible to interrupt the firing process right after a shot, while it is still applying recoil.
  • Switching to other equipment is queued and executed right afterward.
  • Entering Dark Sight now follows the same rules as switching equipment in order to prevent recoil cancelling.

Aiming

  • Pistols that enter the Aim Down Sight state after a weapon switch have slightly increased sway, fading out over a short period of time.

Frag Bomb

  • Adjusted damage falloff resulting in higher chances of survival towards the range limit.
  • Shrapnels that reach players behind full cover only apply Intense Bleeding and no actual health damage.

Weapon Changes

  • Slightly increased the rate of fire for the LeMat Mark II revolver.
    • It shoots a little bit slower than the Caldwell Conversion with regular fire.
    • The fanning speed is comparable to the Caldwell Pax now.
  • Slightly reduced the rate of fire for the Nitro Express Rifle.
    • It is a bit slower now in firing the second barrel right after the first, in order to help with animation blending and the quick swap smoothing mentioned above.

Hunter

New Trait: Necromancer“Using Dark Sight revive a downed partner from a distance, though at the cost of a small amount of health.”

  • Available at Rank 69.
  • Costs 4 Upgrade points.
  • Used similarly to the Serpent trait (25m range, 10s channel time).
  • User loses 2.5 health per second during channeling.
  • Starting channeling will NOT stop the burning state of the corpse-like a manual revive does.

New Trait: Whispersmith“Reduces noise when selecting equipment.”

  • Available at Rank 32.
  • Costs 2 Upgrade points.

Matchmaking

  • Reduced the maximum matchmaking time for Bounty Hunt matches to 90 seconds
  • New player’s skill level is now adjusted to allow them an easier introduction to Hunt. It remains artificially lower until the end of the Trainee mode.

Bounty Hunt

Weapon Loot

  • There is a chance for weapons to be found in bounty hunt missions now.
  • Mostly but not exclusively low tier weapons (Unlock levels are generally below rank 10)
  • All weapon categories (close to long-range) are represented.
  • Weapons looted are marked as Contrabands.

Quickplay

Expanded starting equipment for QuickplayGlobal Changes

  • Added a first aid kit to every Quickplay recruit.
  • Removed First Aid kits from the spawn lists (they can’t be found anymore in Quickplay).

Random Class

  • Added the Specter Compact as possible starter equipment.
  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.

Medium Range Class

  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.

Short Range Class

  • Added the LeMat Mark II as possible starter equipment.
  • Added the Specter Compact as possible starter equipment.

Training

  • Optimized loading screen hints to better support new players with best practices and advice.
  • Slightly adjusted equipment and outfits of the first free Hunters a new player can choose from.

Training Boss replaced with Butcher

  • Players will now face the Butcher instead of the Spider in the training maps.
    • Basic: 25% health
    • Advanced: 50% health
    • Professional: Normal health.

Leaderboard

  • Player will be shown on the leaderboard only if they meet all those conditions:
    • Logged in within the last 30 days
    • Have at least 100 kill in Quickplay or 100 Kill or Assist in Bounty Hunt
    • Didn’t opt out from showing their stats publicly
    • Not banned
    • Played at least 50 hours

Store

  • Added Springfield Marksman “Archangel” for 400 Bloodbonds.
  • Added Martini-Henry Deadeye “Sacrosanct” for 600 Bloodbonds.
  • Added Martini-Henry Marksman “Oberon’s Hound” for 600 Bloodbonds.
  • Added Nagant Precision “Polar Star” for 300 Bloodbonds.

Miscellaneous

Double of Nothing DLCThe weapons in the “Double or Nothing” DLC have been split up. It is now possible to equip each pistol on its own, and mix and match with others of their type. They will still be shown as a unique weapon when the pair is equipped.

BUG FIXES

  • Fixed a bug where the radius of the poison bomb was displayed as 8m instead of 3m.
  • Fixed an issue where throwing knives would remain in the air after detonating a poison barrel.
  • Fixed an issue where players could prematurely cancel the reload of the Mosin-Nagant M1891 Avtomat, shortening its reload animation.
  • Fixed an issue where the Immolator was wrongly playing ‘bump into something’ animation on dead AI.
  • Fixed an issue where Meatheads with anchors didn’t spawn outside of the tutorial.
  • Fixed an issue where finger when using a vitality shot moved a bit faster than the syringe got pressed in third person.
  • Fixed an issue where Frag Bombs and Big dynamite bundles used/had wrong melee animations.
  • Fixed an issue where hand for activation of Sticky bomb was too far away from fuse activation in third person.
  • Fixed an issue where light melee attacks with the hive bomb overstretched the arm for one frame in third person.
  • Fixed an issue where the wrong Hunter was displayed for Teammates in the Lobby.
  • Fixed an issue where the Leaderboard tab was completely empty.
  • Fixed an issue where weapon filters did not show up as intended.
  • Fixed an issue where using a weak stamina shot had the hand too far away from the syringe and the syringe when injecting was too far away from the arm in third person.
  • Fixed an issue where changing from world axe to a lot of equipment stretched arms.
  • Fixed an issue where changing from world hammer to some equipment had weird animations.
  • Fixed an issue where Bornheim pull away and out animations had a weird movement on the left hand in first person.
  • Fixed an issue where Bread piles had the wrong material.
  • Fixed an issue where any kind of bullet could penetrate concertina wire.
  • Fixed an issue where Player did not get attacked by the boss at a specific spot in the lair towards Scupper Lake.
  • Fixed an issue where Choke bomb instantly exploded lit barrel when it went off.
  • Fixed an issue where Specific oil puddles did not connect to Yellow Barrels.
  • Fixed an issue where the Muzzle Flash for the Vandal variant was too far away.
  • Fixed an issue where when queuing in a team the Training and Contract tab could still be selected.
  • Fixed an issue where when queuing for QP, the other tabs could still be selected.
  • Fixed an issue where the previous tab’s shortcuts were displayed on the Leaderboard if statistics were hidden.
  • Fixed an issue where text was overlapping assigned space in the report player screen.
  • Fixed an issue where the RT controller Button in the progress subtabs line was not placed correctly.
  • Fixed an issue where long user name and KDA ratios were overlapping in the Player profile.
  • Fixed an issue where Info pop ups were missing when starting with new user except for QP and Trainee Mode.
  • Fixed an issue where the Clean button was still visible when filters aren’t matching an item.
  • Fixed an issue where Player was able to get special ammo types out of ammo boxes ( Crossbow ).
  • Fixed an issue where the wrong Bloodline message / popup was displayed on new Bloodline when going from trials to trial rewards,
  • Fixed an issue where Wooden bridges had low view distance.
  • Fixed an issue where Player couldn’t aim after picking up a gun and the crosshair was very big.
  • Fixed an issue where having toggle for aim and sprint in gunslinger scheme delayed the start of sprinting.
  • Fixed an issue where searching for ‘Steady Hand’ did not display the Vandal Deadeye.
  • Fixed an issue where strong shadow flickered on Hunters and objects in the menu and in-game.
  • Fixed an issue where a downed Hunter sometimes didn’t get set on fire even tho it looked like he is completely in the flames.
  • Fixed an issue where frozen/ crashed / disconnected players kept walking into the last known input direction and never stop.
  • Fixed an issue where Player could get semi stuck behind generator.
  • Fixed an issue where Player could get stuck between a haybale and the roof.
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