Hood: Outlaws & Legends has been updated to version 1.6 by Focus Home Interactive. You can find out the complete patch notes for this update here.
Update 1.6 is now out, and it contains the most major gameplay changes since the game’s introduction! The devs have mostly focused on character balancing tweaks and melee combat enhancements in this release. The key point is that Marianne has been toned down as a result of player input. To summarize some of the changes:
- Character balance (their attacks, evading, abilities, perks…)
- AI combat improvements (targeting, prioritization…)
- Quality of life improvements (accessibility, UI)
Get the complete patch notes for this new update below.
Hood: Outlaws & Legends Update 1.6 Patch Notes
General fixes
- Melee targeting improvements, melee attacks without Lock-On are now easier to hit, target prioritization is improved (especially for sprinting attacks and Tooke’s heavy attack)
- Melee attacks on crouched enemies should now hit more consistently.
- Tree branches and leaves collisions on Outpost fixed so they don’t block arrows/bolts
- A new option called “Assassination Camera” allows players to disable the takedown mini-cutscenes
- Temporary community events and rewards are now displayed in the game
Character balance changes
Marianne
- Aiming now requires stamina and halts stamina regeneration.
- Roving Rogue reworked: Previously with the perk Marianne would pick up 2 bolts from a single bolt in the environment, with her bolts having a 25% chance to break on impact. Now with the perk Marianne picks up 1 bolt from a single bolt in the environment, but her bolts no longer break on impact
- Increased the delay between the moment Marianne aims and is able to fire, effectively removing Quick Shots.
- Smoke Bomb now affects AI in a smaller radius.
John
- Surging Smash no longer kills Tooke in a single hit.
- Surging Smash no longer removes Stamina for performing Light Attacks while sprinting.
- John is now able to use Wrath to cancel assassination attempts on his life.
- John is now unable to be assassinated when under the effects of Wrath. He still remains vulnerable to the Sheriff.
- John’s sprint attack is now less generous in terms of hit detection
Tooke
- Heavy Attack no longer collides with friendly characters
- Healing Gas no longer affects AI negatively.
- Poison Gas now affects AI in a smaller radius.
- Poison Gas no longer hides the player from the Sheriff; other guards are still affected.
Robin
- Aiming now requires stamina and halts stamina regeneration.
- The flashbang’s inflicted stamina penalty increased
- The flashbang is now more effective, removing UI elements such as the minimap for characters that are affected
- The flashbang removes lock on, and prevents affected character from locking on for the effect’s duration
Smoke Bomb Changes
A person inside a Smoke Bomb’s effect :
- Is unable to see UI overheads for clients outside the smoke (Health / Tag Icons)
- Is no longer tagged by clients outside the smoke
- Is no longer displayed on the enemy’s minimap/map A person outside a Smoke Bomb’s effect : – Is unable to see overheads for clients that are inside the smoke (Health / Tag Icons)
- Is unable to tag and see tags for clients inside the smoke – Is unable to see enemies inside the smoke on the minimap/map
- Locking on targets that are inside a Smoke Bomb’s effect now requires the client to be much closer to be able to do so.
When two (or more) clients are inside the smoke and sufficiently close from each other, they will be able to see each other’s UI overheads (health bar / tag icons)
BUG FIXES
- Fixed a rare PC crash after Alt-Tab while in Full Screen mode
- Fixed a rare PS4 crash when launching a heist on the Coastal map
- Fixed a rare PS4 crash when trying to find a match in Training mode
- Fixed a rare PS4 crash when joining a squad 20+ times
- Fixed other rare crashes
- Various localization fixes
- Various UI fixes
- Fixed network error [EN-800] on PS4/PS5
- Fixed a bug when muting another player from the map could cause one player to stop their movement while the map is open
- Fixed a bug with players get stuck on the map UI after muting another player
- Fixed an invitation bug when players remained in their HUB after being invited
- Fixed Flash bombs resetting Robin/Marianne arrow/bolt charge