Bugsnax has been updated to version 2.0.64 on PC today. You can get the complete patch notes for this update from here.
The developers have removed the uncapped FPS option for now on the PC version of Bugsnax. If you haven’t been able to find it since the last update then it is due to some bugs that were being experienced at 120 FPS on the PC version. Take a look at the other changes implemented in this patch below.
Bugsnax Update 2.0.64 Patch Notes
- Removed Uncapped FPS for now as there are too many small physics issues with the 120hz physics timestep that can prevent completing parts of the game.
- Improved Snakgrappler.
- Added contingency for Snorpy not reaching his spot in Major Celebration.
- Fixed Cheddorb respawn issue and improved Cheddorb movement/forces.
- Improved Buggy Ball to prevent spinning in a circle forever if retargeting or clearing autopilot.
- Added workaround for Intel Surface Pro GPU hang/crash on DX11 using default Windows driver. If using an Intel driver on first launch the game will now switch to DX9 instead of DX11 which does not have issues. If you are currently having crashes on an Intel cpu please switch to DX9 in Settings->Display or update your Intel driver from the Intel website to latest instead of Windows supplied driver (may cause other issues on Surface Pro though).
- Fixed rendering issue with frozen Pinkle.
- Improved Falling mail challenge.
- Fixed collision issues allowing you to leave level while in The Intruder sequence.