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Home»Patch Notes»Baldur’s Gate 3 Update 4.1 Patch Details: What’s New In December 2 Update
Patch Notes

Baldur’s Gate 3 Update 4.1 Patch Details: What’s New In December 2 Update

GIStaffBy GIStaffDecember 3, 2021No Comments2 Mins Read

Baldur’s Gate 3 has been updated to version 4.1 today by Larian Studios. You can find out the complete patch notes from here.

This patch is related to some of the minor issues including one for the Mac M1 users which will benefit from an update to the Steam SDK. There are also fixes for crashes for those who are playing these games on a Mac. Get the details on this update below, or take a look at the Steam forums.

Baldur’s Gate 3 Update 4.1 Patch Notes

Hello everyone,

We have a small hotfix for you today – fixing a couple of pesky issues that needed addressing.

This week, we answer the question of ‘who stole the sky?’ The answer may surprise you, in that the Shattered Sanctum apparently did it. This isn’t quite a Clue-level mystery, but those precious clouds have at last been returned in this specific case. Let’s hope nobody else attempts to captain-planet-villain away our beautiful clouds for the foreseeable future.

Thank you to everyone who reported these issues to us, on all channels. Your support helps prevent future cloud-theft, and is always welcome. Thank you for playing Baldur’s Gate 3.

  • Improved Steam SDK for Mac M1 users.
  • Sealed up unnerving black void in Main Menu and replaced it with sky.
  • Fixed crash when loading specific Mac saves on PC.
  • Characters at the Duergar Camp are no longer trapped in an infinite dialogue loop about explosive powder.
  • Fixed crash when launching the game in fullscreen with non-native resolution.
  • Items being opened no longer become non-interactive when switching to a character who can’t reach the item.

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