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Home»Patch Notes»Apex Legends Update 1.68 Patch Details
Patch Notes

Apex Legends Update 1.68 Patch Details

GIStaffBy GIStaffMay 11, 2021Updated:May 11, 2021No Comments2 Mins Read

Apex Legends was updated to version 1.68 today on May 11. The full patch notes for this update mention several fixes and improvements.

Most of the fixes included in this update deal with Valkyrie or other characters where their powers have been modified to make adjust game balance. Other changes include a fix for players who were unable to login into the game and more. Get the complete patch notes below.

Apex Legends Update 1.68 Patch Notes

5/11/21 Update 10:00 am PT Server+Client Patch:

  • Fixed an error that was preventing players from logging in (“Array index 1 is out of range”)
  • Arena matches will now end if there are no players left on the enemy team
  • Arenas should now track “time survived” more consistently
  • Arenas should no longer display the “Apex Legends” screen transition with incorrect textures sometimes
  • Fixed low detail player models in the lobby. Goodbye derby Gob Legends, you will be missed
  • Valkyrie’s passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This Is a temporary measure done to improve stability—we’ll look to restore this in a future patch
  • Addressed an error with the stats page which was triggered by switching back and forth between Arenas stats and Bade Royale slats
  • Valkyrie bundle promo image now properly directs players to the in-game store
  • General stability improvements

Late Aftemoon PT Playlist Update:

  • Fired a rock on Phase Runner that lacked collision detection (no more hiding inside ghost rocs)
  • Spitfire adjustments
    • Per bullet damage decreased from 19 > 18
    • Purple/Gold mag sue reduced from 55> 50
  • Bocek adjustments
    • Max charge body shot damage decreased from 70>60
    • Charge up time increased from 0.54<0.56
    • Deadeye’s Tempo charge up time increased from 0.32 > 0.38
    • Stack size decreased from 16 > 14, inventory slot count decreased from 48> 28

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