Close Menu
  • Deals
  • Guides
  • News
  • Patch Notes
  • Reviews
Facebook X (Twitter) Instagram
GameInfinitus
  • Deals
  • Guides
  • News
  • Patch Notes
  • Reviews
Facebook X (Twitter) RSS
GameInfinitus
Home»Game News»Leaked GDC Presentation Reveals Estimated World Of Warcraft Subscriber Count
Game News

Leaked GDC Presentation Reveals Estimated World Of Warcraft Subscriber Count

Emil JohnBy Emil JohnMarch 26, 2024No Comments2 Mins Read

A leaked presentation from GDC 2024 has revealed the estimated subscriber count for Blizzard’s massive multiplayer online game, World of Warcraft.

As per community estimates based on the leaked GDC 2024 presentation for World of Warcraft, the game currently has a subscriber count of 7.25 million. It’s worth noting that calculations are based on the assumption that the Y-axis of the subscriber count graph shown during the presentation begins at 0, and that the last officially available subscriber count since the launch of Legion i.e. 5.5 million.

World of warcraft subscriber count

The data in the slides from Blizzard indicate that World of Warcraft’s subscriber count saw a major decline after the release of  Shadowlands, which wasn’t received well by the community. This is also reflected in the relatively low subscriber count during the launch of  Dragonflight.

The delivery of worthwhile content since the launch of Dragonflight has helped World of Warcraft in gaining more subscribers than at the game’s launch for the first time, excluding the launch of World of Warcraft Classic, which is essentially a different game. World of Warcraft Classic had around 8.2 million subscribers at launch, while World of Warcraft: Season of Discovery has launched with 7.26 million subscribers.

Previously, during an interview with Bloomberg’s Jason Scheier, World of Warcraft general manager John Hight and executive producer Holly Longdale mentioned that the team at Blizzard is looking to speed up the development process for World of Warcraft expansions.

Hight mentioned that past efforts to speed up the delivery of World of Warcraft content didn’t involve the building of parallel teams. Despite hiring more developers, the team built zones and quests in a “serial” manner, while their decision making was still being handled by a very small number of people. The two executives told Schreier that Blizzard now has the infrastructure in place that allows the next two World of Warcraft expansions to be built simultaneously. “We have essentially the makings of two expansion teams and a live team,” Longdale said.

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
world of warcraft
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Emil John

Emil John is an experienced journalist and reviewer, known for his detailed coverage of the latest news and insightful reviews.

Add A Comment

Comments are closed.

Latest News

Dragon Ball Z: Kakarot – DAIMA DLC Launches July 17, Brings Players to the Demon Realm

May 12, 2025

Dead by Daylight Celebrates 9th Anniversary with Five Nights at Freddy’s Crossover, The Witcher Collection, and Player-Driven Chapter

May 12, 2025

UK Charts: Clair Obscur: Expedition 33 Storms to Number One Ahead of Minecraft and Astro Bot

May 12, 2025

Naughty Dog Reportedly Had Three Single-Player Projects in Development Last Year, One Canceled

May 4, 2025
Latest Reviews
8

Atelier Yumia: The Alchemist of Memories & the Envisioned Land Review (PC)

April 11, 2025
9

Xenoblade Chronicles X: Definitive Edition Review (Switch)

March 28, 2025
9

Dynasty Warriors: Origins Review (PC)

January 31, 2025
9

Call of Duty: Black Ops 6 Review (PS5)

November 7, 2024
Follow Us
  • Facebook
  • Twitter
Facebook X (Twitter) RSS
  • About Us
  • Contact Us
  • Privacy Policy
© 2025 GameInfinitus

Type above and press Enter to search. Press Esc to cancel.