Konami is preparing to reintroduce the Metal Gear Solid series to modern audiences with the highly anticipated remake, Metal Gear Solid Delta: Snake Eater. Recognizing that many younger gamers are unfamiliar with this iconic franchise, Konami and series producer Noriaki Okamura see the remake as a way to bridge this gap. To fans of the original, it may seem surprising that such an influential series could fall out of mainstream awareness. Yet, Okamura reveals that this very disconnect was a primary reason Konami decided to bring Snake’s story back to the forefront.
In a recent interview with Play magazine, Okamura discussed how the decline in recognition among younger players spurred the remake’s creation. “One of the things that really sparked us to do the remake in general is because we realized that a lot of the newer, younger generation of gamers aren’t familiar with the Metal Gear series anymore,” he explained. Since the release of Metal Gear Solid V: The Phantom Pain in 2015, the series has been largely inactive, and while Metal Gear Survive launched in 2018, it did not capture the essence of Hideo Kojima’s original vision. This hiatus has left the franchise distant for younger audiences, who may be unfamiliar with characters like Solid Snake and Big Boss, or the series’ renowned themes of espionage, loyalty, and survival.
For Okamura and his team, Metal Gear Solid Delta is more than a remake; it’s a chance to secure the series’ legacy, ensuring it resonates beyond those who grew up with it. “It was basically our mission, our duty, to kind of continue making sure that the series lives on for future generations,” Okamura emphasized, highlighting the team’s commitment to preserving Metal Gear for new players. By starting with Snake Eater, a title that is third in release order but first chronologically, Konami hopes to introduce the series’ foundational storyline to a fresh audience.
Metal Gear Solid Delta: Snake Eater is currently in development for PC, PS5, and Xbox Series S|X.