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Home»Patch Notes»Immortals Fenyx Rising Update 1.11 Patch 1.1.1 Details
Patch Notes

Immortals Fenyx Rising Update 1.11 Patch 1.1.1 Details

GIStaffBy GIStaffFebruary 11, 2021Updated:February 11, 2021No Comments2 Mins Read

Immortals Fenyx Rising update 1.11 is available to download now. The patch notes for version 1.1.1 are available to view below.

Immortals Fenyx Rising’s latest update was released today and it brings in support for the new Gears loadout system. You can use it to quickly create and swap between three different loadouts. Other changes that have been confirmed to be a part of this new update are a new Nightmare difficulty that is now available from the get-go and various other stability improvements.

Immortals Fenyx Rising Update 1.11 Patch Notes 1.1.1

HIGHLIGHTS

  • Loadouts are now available in the Inventory Menu. You can quickly create and swap between 3 loadouts.
  • Nightmare Difficulty is now available WITHOUT having to complete the game a first time.
  • Created a fail-safe to ensure that items from completed Vaults or Lair can be found in the player’s inventory.
  • Stability improvements.

QUESTS, WORLD EVENTS, SIDE ACTIVITIES

  • [Photo Mode] Fixed “My Photos”, “Community” and “Friend’s Photos” showing when filtered out.
  • Fixed an issue where players would not receive Electrum after a disconnection.
  • Fixed an issue preventing completion of the quest “Go Do Hero Things”.
  • Fixed the progress trackers for the “Deep Pocket”, “Spoils of War”, “Dazed” and “Confused” found in Ubisoft Connect Challenges.
  • Fixed an issue with icons discovered with far sight not appearing.

GAMEPLAY, COMBAT AND BALANCING

  • Fixed an issue where attacks were unresponsive after accessing menu while using Apollo’s Arrow ability.
  • Fixed an issue where players could not move after summoning his mount in combat.

USER INTERFACE

  • Resolved an issue where Wings and Helmets could not be equipped anymore

GRAPHICS, AUDIO, ANIMATION

  • Fixed an issue with FX’s on the “Wings of the Underworld”
  • Air Stream and Boulders interaction are now consistent regardless of the framerate.

SYSTEM

  • [NINTENDO SWITCH] The FX for Amber hidden in trees should now be visible.
  • [PC] Fixed an issue when SHIFT + LEFT Click attack were unresponsive.
  • [PlayStation 5] Additional Dual Sense haptic feedback improvements.

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