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Home»Patch Notes»Battlefield 2042 Update 1.03 Patch Details: What’s New In November 18 Update
Patch Notes

Battlefield 2042 Update 1.03 Patch Details: What’s New In November 18 Update

GIStaffBy GIStaffNovember 18, 2021No Comments2 Mins Read

Battlefield 2042 update 1.03 was released today which is the day one patch. You can find out the complete patch notes from here.

The new update has added a number of new fixes and improvements to the game from server-side changes to general stability improvements. This is the day one patch while a quality-of-life and content patch is also planned to drop in the coming days. The details on this update can be seen below, or alternatively, on the official website.

Battlefield 2042 Update 1.03 Patch Notes

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

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