World War Z has been updated to version 1.28 today by Saber Interactive. You can find out the complete patch notes for this update from here.
This massive patch appears to address a lot of the issues that were shared by the fans. It also improves the implementation of the FSR on PC among other changes. You can have a look at the complete set of patch notes below or read them through a tweet that was shared by the official account.
World War Z Update 1.28 Patch Notes
VANGUARD
- The Vanguard no longer takes friendly the damage when using the shield
- The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends
- The shield now protects from any damage corning from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though)
- Base charge damage and kill count increased. Now It Mb up to 14 enemies (was 8) and kills the Larker and Gasbag on any difficulty.
- Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8)
- Ending a block without killing anyone will no longer spend an ability charge
- Slightly increased base charge maneuverability
- Slightly increased base walking speed in block
- Slightly increased shield charge hit area
- Slightly increased shield block protection angle
- Shield block will no longer be interrupted by the Lurker’s jump attack
- Made blocking a charging Bull easier even if it is not targeting you
- Fixed several bugs that were significantly affecting shield usability and efficiency: Sometimes the Bull could grab the player while the player was blocking or charging In some circumstances, shield charge couldn’t kill the intended amount of zombies 0 Shield was not regenerating while playing with the Looter mutator 0 Block was ending too fast when player was surrounded by a swarm 0 In some cases, shield ability stopped regenerating when using Outer Shell and Recuperation perks
- Now you won’t be able to get onto invalid objects and get stuck when charging over the edge from heights
VANGUARD PERKS
- Reworked Armor Plated perk effect. Now applies 3 seconds of invulnerability when player starts interacting with anything (10 second cooldown)
- Switched positions of Hurry Back perk and Armor Plated perk in the perk tree
- For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered
- Player gains 2 charges instead of 1 for the Conditioning perk
- Decreased speed and distance bonus from 30% to 20% for the Long Run perk
- Increased charge duration bonus from 0.5 second to 1 second for the Linebacker prestige perk
- Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk
- Sturdy perk grants temporary health when the block ends
RAT S
- Rats can no longer be “woken up” by zombies
- Rats can 00 101001 change the, target from a downed player to his teammates if they are far away
FIRST-PERSON MODE
- Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat
AlEAPONS
- Tomahawk, Fire Axe and Hammer animations are more responsive now
- Increased msa ammo capacity for Special SMG
- Fixed issue with non-explosive crossbow bolts not penetrating chain link fences • Axed several minor bugs with firearm models
- Axed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards
- Fixed several bugs with firearm sounds
- Axed rare cases where the player could take damage and do right after a level intro
- Fixed issue with “Well, What Did You Achieve,” trophy not getting awarded for finishing all base levels on Insane difficulty
- Improved responsiveness of using the Medkit to heal teammates
- Fixed a bug that prevented the explosion effect in the outro cinematic of The Final Push° level from playing
- HUD can now display up to six carried items
- Fixed several gameplay crashes
- Fixed several connectivity issues
- Dedicated servers in Australia added
PC SPECIFIC
- Improved overall image sharpness when using FSR
- Axed issue with gamma when using FSR