World War Z Aftermath was updated to version 1.30 today by Saber Interactive. You can find out the details on this update from here.
World War Z Aftermath has just received a boost update, but this is now being followed by a hotfix that appears to resolve some of the issues that were reported by the players.
World War Z Aftermath Update 1.30 Patch Notes
While we don’t have a detailed list of the changes, based on the Steam Database history, we can assume that only minor fixes were applied in this update. They are mostly changes to maps and so on and the increase in their size is relatively small.
Here are the patch notes for the Boost update.
NEW CONTENT
- Added new special enemy – Booster
- Added new daily challenges system
- Added new documents pickup that will spawn in daily and weekly challenges maps
- Collecting documents will unlock additional lore and level perks
MELEE
- Melee attacks against prone and sitting zombies while wielding light melee weapons now deals the same damage as medium weapons
VANGUARD
- Reworked block mechanic:
o Block stamina (progress bar over the crosshair) is spent gradually each second you block. Full block stamina allows you to take any amount of hits for 5 seconds, no matter how many zombies attack you and how many are killed as a result.
o Each time you spend block stamina, a small portion of equipment charge (progress bar over the equipment icon on the HUD) is also spent. Full block spends half of the charge. If you haven’t blocked incoming damage – you won’t spend any equipment charge.
o You can activate the block even if you’re low on equipment charge, but you’ll also have less block stamina. If you don’t have any equipment charge left, you’ll only have stamina to block a single attack and won’t be able to use block for the next 5 seconds.
- Passive Aggression perk changed from:
“Players can kill 40% more zombies with a Shield Block”
To:
“Shield Block can withstand incoming hits for 3 more seconds (base: 5 seconds)”
- Sturdy perk changed from:
“When your Shield Block ends due to reaching your kill limit, you gain a temporary health boost”
To:
“When your Shield Block is completely expended, you gain a temporary health boost”
- Quick Hands perk changed from:
“Your primary and secondary weapons are reloaded after using a Shield”
To:
“Blocking a zombie hit or performing Shield Charge reloads your primary and secondary weapons”
- Adrenaline Rush perk changed from:
“Using a Shield fully restores melee stamina”
To:
“Blocking a zombie hit or performing Shield Charge fully restores melee stamina”
[list]
Long run perk: additional speed and distance bonus decreased to 20% from 30%
[*] Now Shield won’t protect you from deadly threats such as fans in the Jerusalem Episode
FIREARMS
- Explosive bolts fired from Repeater X crossbow will damage Rats as intended
STABILITY
- Fixed freezes on next gen consoles
- Various fixes and improvements
- Fixed several gameplay crashes
- Fixed issue with not being able to control character movement speed when using controller
PC SPECIFIC
- Added option to rebind scoreboard to another button
- Added Steam Input support