Close Menu
  • Deals
  • Guides
  • News
  • Patch Notes
  • Reviews
Facebook X (Twitter) Instagram
GameInfinitus
  • Deals
  • Guides
  • News
  • Patch Notes
  • Reviews
Facebook X (Twitter) RSS
GameInfinitus
Home»Patch Notes»Wasteland 3 Update 1.25 Patch Details: What’s New In October 12 Update
Patch Notes

Wasteland 3 Update 1.25 Patch Details: What’s New In October 12 Update

GIStaffBy GIStaffOctober 13, 2021No Comments4 Mins Read

Wasteland 3 has been updated to version 1.25 today by Inxile Entertainment. You can find out the complete patch notes for this update from here.

This update brings in bug fixes after the release of the second and final DLC for Wasteland 3. This includes numerous fixes for the Cheyenne Mountain, co-op, and more. You can get the patch notes below, or have a look at them on the official website.

Wasteland 3 Update 1.25 Patch Notes

Cheyenne Mountain (Cult of the Holy Detonation)

  • Cheyenne Entrance:
  • Updated a cryo landmine to let you avoid it more easily when interacting with a nearby chest. We agree, it was a cheap shot.
  • If they die, Boris and Natasha will no longer return from the grave when saving and reloading.
  • Research Level:
  • Adjusted the pacing of the Particle Accelerator combat in the following ways:
  • Increased the armor of the Particle Cannons.
  • Reduced the max enemies that can be on the battlefield at one time while increasing the spawn rate of enemies to improve pacing.
  • The encounter will spawn fewer zealots and evangelists, in favor of spawning more initiates.
  • Security Level:
  • Improvements have been made to Sister Strontium. She’ll pull you in from a more reasonable distance, and the guard there will do a better job of detecting you if called.
  • Improvements have been made to Caul in the Security Level. You’ll no longer get detected by enemies while stuck in his conversation.
  • The Holy Detonation:
  • Resolved an issue where Cultists would occasionally spawn in spaces they couldn’t move out of.
  • Improvements have been made to the final combat encounter; there’s now less chance of being boxed in by enemies while navigating that area.
  • We’ve increased the movement speed of the final boss to make that encounter a bit faster-paced.
  • Nuke Grenades now properly deal explosive damage. They should be MUCH more effective now.
  • The Uranium Sprayer’s special ability now only sprays on enemies, reducing the chances of awkward situations with your squadmates.
  • “Increased the volume of the Skin Flute” is a patch note I never thought I’d write but here we are.
  • The crane cutscene in the Loading Dock encounter will now reveal the fog of war in a larger area, making it easier to see. When they said “make a cutscene” we didn’t mean it to be a literal cut scene.
  • Fixed a bug where a certain party follower would lose their special status effect buff if you reloaded the game. Let the projectile vomit flow!
  • The smashable wall in the Security Level now makes a sound when destroyed. Your smashing experience will now be significantly more satisfying.
  • The song ‘Down in the Valley to Pray’ will now loop properly during the Research Level combat encounter.
  • The song ‘Power in the Blood’ now plays properly in the Power Storage Facility encounter.
  • The fog of war on one of the random World Map Cultist encounters will now reveal the map properly.
  • The Proteus will now play the correct death animation if killed in the Observation Level. If you thought the Proteus was gross before, woo buddy…
  • The Surge Blaster is now not so literal. We fixed an exploit in the final battle where using that weapon to stun a certain spawner could cause all enemies to stop spawning.
  • Theo Curie now appropriately reacts to players’ radiation state, and will no longer acknowledge you as “glowing” when your party doesn’t have any stacks of Holy Radiation on them. Even brilliant scientists make mistakes, apparently.
  • Fixed a couple of reactions from the stalkers who mock you throughout Cheyenne Mountain.
  • [Controller] Fixed a bug where an invisible switch was accidentally accessible to a player while using a gamepad in the Loading Docks.

The Battle of Steeltown

  • We resolved an issue that could result in an infinite friendly turn during combat with the Ghost Gang at Steeltown’s Exterior. ‘Infinite friendly turn’ sounds like a beautiful state to be in, but it’s really not.

Co-op

  • [Consoles] We resolved an issue that could cause a player’s game to freeze when the partner left the game unexpectedly.
  • We resolved an issue that was preventing the guest player from creating the Flesh Prince in the Cheyenne Mountain secret lab. Sounds harmless enough.

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
inxile entertainment patch notes update wasteland wasteland 3
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
GIStaff

Posts by our staff at GameInfinitus that serves to bring you the latest news around the world.

Add A Comment

Comments are closed.

Latest News

Naughty Dog Reportedly Had Three Single-Player Projects in Development Last Year, One Canceled

May 4, 2025

New Mario Kart LEGO Set Leak Showcases Iconic Spiny Shell

May 4, 2025

Elden Ring: Nightreign Overview Trailer Showcases Core Gameplay Systems

May 2, 2025

Death Stranding 2 Media Preview Held in Japan, First Impressions Arrive May 8

April 22, 2025
Latest Reviews
8

Atelier Yumia: The Alchemist of Memories & the Envisioned Land Review (PC)

April 11, 2025
9

Xenoblade Chronicles X: Definitive Edition Review (Switch)

March 28, 2025
9

Dynasty Warriors: Origins Review (PC)

January 31, 2025
9

Call of Duty: Black Ops 6 Review (PS5)

November 7, 2024
Follow Us
  • Facebook
  • Twitter
Facebook X (Twitter) RSS
  • About Us
  • Contact Us
  • Privacy Policy
© 2025 GameInfinitus

Type above and press Enter to search. Press Esc to cancel.