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Home»Patch Notes»Warframe Update 1.002 PS5 and 1.94 PS4 Patch 29.5.5 Today On December 9 Details
Patch Notes

Warframe Update 1.002 PS5 and 1.94 PS4 Patch 29.5.5 Today On December 9 Details

GIStaffBy GIStaffDecember 9, 2020No Comments3 Mins Read

Warframe has been updated to version 1.94 on PS4, 1.002 on PS5. The official update patch notes are for version 29.5.5 revealing the various changes.

Digital Extremes has made a huge list of the changes that are available in this patch. They can be read from here. We have only shared the optimizations that are a part of this update which can be seen below.

Warframe Update 1.002 PS5 and 1.94 PS4 Patch Notes 29.5.5

  • Made numerous micro-optimizations to scene rendering.
  • Optimized Local Reflections.
  • Optimized Visibility Culling speed and memory footprint slightly.
  • Made systemic micro-optimizations to the animation system.
  • Made a micro-optimization to the Foot IK system.
  • Made a micro-optimization to HUD rendering.
  • Minor quality improvements for hair rendering.
  • Made a micro-optimization to the Health and Shield display on the HUD.
  • Made systemic micro-optimizations to game-code using scripts.
  • Made systemic micro-optimizations to physics sweep queries.
  • Made a micro-optimization to animation inverse kinematics.
  • Made systemic micro-optimizations to the script runtime.
  • Made a micro-optimization to the perception system.
  • Made a micro-optimization to the damage system.
  • Made a micro-optimization to the effects system.
  • Made some micro-optimizations to level loading.
  • Made a micro-optimization to the sound system.
  • Made a micro-optimization to the script system.
  • Made a micro-optimization to text localization.
  • Made a micro-optimization to flash rendering.
  • Made a micro-optimization to UI rendering.
  • Made a micro-optimization to loading.
  • Optimized a small memory leak that would occur in certain Railjack missions.
  • Fixed a tiny memory leak that would occur when killing Jen Dro in The Index; while inconsequential for regular play this leak showed up in an automated stress-test that pits Brokers vs Executioners for hours at a time.
  • Optimized terrain rendering.
  • Some fun facts: Terrain rendering optimization reduced cost ~30% (Deimos) ~50% (Plains of Eidolon) by grouping triplanar layers together per triplane and sharing texture gradients.
  • Optimized geometry on the Cambion Drift to improve framerate.
  • Optimized rendering slightly when Bloom is disabled.
  • Improved detection of run-time errors in the script system.
  • Made a micro-optimization to splash effects on the water surface.
  • Made systemic micro-optimizations to the memory allocator.
  • Made a micro-optimization to the physics system.
  • Made a micro-optimization to the effects system.
  • Made a micro-optimization to the script runtime.
  • Eliminated a bunch of spot-building when loading into Plains of Eidolon (saves ~0.5s).
  • Made a micro-optimization to the dynamic music system.
  • Made some micro-optimizations to weapon effects.
  • Made a micro-optimization to Armor items that were running unnecessary FX scripts.
  • Made a micro-optimization to the Input bindings code.
  • Made optimizations to the memory used by the Codex.
  • Made optimizations to the memory used by the Star Chart.
  • Made a micro-optimization in cases where Coba or Scrambus could not spawn.
  • Made systemic micro-optimization to all gameplay code.
  • Optimized memory use after steaming away from a regions
  • Made performance improvements to Oberon’s Hallowed Ground by drastically cutting down the amount of network traffic it sends per cast.
  • Fixed a potential performance issue where checking for out of range enemies on the Cambion Drift was happening every frame after 8 seconds instead of every 8 seconds
  • Made a micro-optimization to the damage system.
  • Fixed a small memory leak that could occur when piloting a Railjack.

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