Vampire the Masquerade: Swansong Update 1.06 Patch Notes: What’s New In August 23 Update

Vampire The Masquerade: Swansong update 1.06 is out now for PS4, PS5, Xbox One, Xbox Series, and PC. You can get the complete patch notes here.

There are many changes to the various scenes to fix the issues that were being experienced by the players. Some of the gameplay changes include the ability to skip dialogue in order to improve the pacing of the game, and an issue where the suspicion trait didn’t work as intended.

The complete list of changes with the patch notes for this new Vampire The Masquerade: Swansong 1.06 update can be seen below.

Vampire the Masquerade: Swansong Update 1.06 Patch Notes

GAMEPLAY CHANGES

  • OPTION TO SKIP DIALOGUE ADDED REGARDLESS OF WHETHER A PLAYER HAS OR HAS NOT CLEARED A SCENE GAMEPLAY FIXES
  • FIXED AN ISSUE WHERE SUSPICION WAS RISING INSTEAD OF FALLING WITH THE ‘CENSOR’ TRAIT.
  • FIXED AN ISSUE WHERE WHEN GALEB USED ‘WALLS OF THE MIND’ OR ‘IRON FIST’, TIES WOULD BE INCORRECTLY RESOLVED. SCENE FIXES

SCENE CHANGES

  • SCENE 1: FIXED AN ISSUE WHERE JOURNEY’S SCARF COULD BECOME INACCESSIBLE AFTER PATCHING
  • SCENE 1: FIXED AN ISSUE WHERE THE PLAYER COULD GET TELEPORTED INTO A NEARBY WALL OR SHELF BY TALKING TO HALSEY
  • SCENE 3: FIXED A CRASH WHEN FOLLOWING THE WINE TRAIL WITH AUSPEX
  • SCENE 3: FIXED AN ISSUE WHERE THE PLAYER COULD FALL THROUGH THE SCENE AFTER INTIMIDATING THE AGENCY ON THE BALCONY
  • SCENE 3: FIXED AN ISSUE WHERE AFTER LEAVING THE LAUNDRY ROOM, LEYSHA’S DIALOGUE WOULD BE MUTED
  • SCENE 4: FIXED AN ISSUE WHERE EMEM COULD GET STUCK IN THE LIBRARY MEMENTO AREA
  • SCENE 4: FIXED AN ISSUE STOPPING TWO POSSIBLE SOLUTIONS ON FLOOR 2 OF THE TOWER FROM CORRECTLY WORKING
  • SCENE 5: FIXED AN ISSUE WHERE EMEM COULD BE STUCK OUT OF BOUNDS AFTER TALKING TO BEREL IN THE HALLWAY
  • SCENE 5: FIXED AN ISSUE WHERE IT WAS POSSIBLE FOR GALEB TO BE STUCK OUT OF BOUNDS AFTER DIALOGUE WITH APRIL
  • SCENE 5: FIXED AN ISSUE WHERE GOING INTO KAIUS’ OFFICE BEFORE HE ACKNOWLEDGES GALEB’S PRESENCE WOULD PREVENT HIM FROM GOING INTO HIS OFFICE TO TRIGGER THE DIALOGUE
  • SCENE 5: FIXED AN ISSUE WHERE IT COULD BE IMPOSSIBLE TO USE RICHARD’S ‘FLOPPY DISK 2’ WHICH CAN BE ACQUIRED IN SCENE 3
  • SCENE 6: FIXED AN ISSUE WHERE CHANGING THE SETTINGS OF THE THERMOSTAT IN THE TREASURE LOBBY COULD BLOCK PLAYER PROGRESSION
  • SCENE 7: FIXED AN ISSUE WHERE THE GAME WOULDN’T CORRECTLY ACKNOWLEDGE WHEN AN ITEM HAD BEEN DESTROYED
  • SCENE 7: FIXED AN ISSUE WHERE DIALOGUE WITH WYATT COULD NOT BE TRIGGERED WHEN TALKING TO BETTY AFTER THE STAFF MEMBER LEFT
  • SCENE 8: FIXED AN ISSUE WHERE CHARACTERS COULD BE IN VISIBLE AND THE WAY COULD BE BLOCKED
  • SCENE 10: FIXED AN ISSUE THAT COULD CAUSE A SOFTLOCK WHEN OPENING A DRAWER
  • SCENE 10: FIXED AN ISSUE WHERE LEYSHA COULD GET TRAPPED BEHIND A GATE AFTER IT WAS OPENED
  • SCENE 10: FIXED AN ISSUE WHERE DIALOGUE WOULD STOP APPEARING UPON SELECTING THE FIRST CHOICE AFTER THE TIMER ENDS
  • SCENE 11: FIXED AN ISSUE WHERE GOING DOWN THE TUNNEL COULD RESULT IN EMEM GOING OUT OF BOUNDS
  • SCENE 12: FIXED AN ISSUE WHERE THERE WAS AN INCONSISTENCY BETWEEN ONE OF THE ENDING CARDS AND A CHOICE MADE EARLIER IN THE GAME

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