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Home»Patch Notes»UFC 4 Update 9.00 Patch Details
Patch Notes

UFC 4 Update 9.00 Patch Details

GIStaffBy GIStaffMarch 5, 2021No Comments2 Mins Read

UFC 4 has been updated to version 9.00 today on March 4th. The patch notes for this latest update mention several changes and improvements.

EA has shared the patch notes for this new update of UFC 4. The patch notes mention the inclusion of two new fighters and several updates to the gameplay based on the community feedback. You can have a look at the complete set of patch notes below.

UFC 4 Update 9.00 Patch Notes

Major Updates:

  • Added 2 new fighters, Kevin Holland and Vicente Luque
  • Added a timed delay to matchmaking if a user repeatedly does not finish online matches

Gameplay Updates:

  • Clinch Knees now receive a boost when Knees Boost is active in Career
  • Fixed animation issue in a specific diving punch knee on belly entry

Community Feedback:

  • Updated Michael Chandler’s nickname to “Iron” Michael Chandler
  • Osoto-Gari is no longer available to Created Fighters
  • Slipping strikes are now slower while rocked
  • Significantly increased effect of Grapple Advantage on Takedowns
  • Decreased denial window for the low single takedown
  • Takedown denials now drain 20% more permanent stamina from the attacker
  • Fixed animation issue in the early denial of the open stance single leg
  • Added damage for the following slams:
    • Kimbo Slam (right turn from cage single leg)
    • Double Leg Slam from Cage Single Leg (left turn from cage single leg)
    • Cage Bodylock Slam (left turn from cage double leg)
  • Slowed down the advancing switch kick
  • Body knees and frontal kicks can no longer be evaded by head movement
  • Slowed down back side posture fakes and made the animation more readable
  • Slowed down lead overhand combos
  • Special counter from Side Saddle to North South now requires a large stamina advantage
  • Fixed issue with jab – body side kick combo not working with “mixed movement”, such using one strike advancing and another stationary.
  • Fixed a brief “freezing” animation issue when trying to walk and sway after a slipping straight
  • Significantly slowed down jab – handplant kick combo

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