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Home»Patch Notes»The Last of Us Part 1 Update 1.02 Patch Notes: What’s New In September 19 Update
Patch Notes

The Last of Us Part 1 Update 1.02 Patch Notes: What’s New In September 19 Update

GIStaffBy GIStaffSeptember 20, 2022No Comments2 Mins Read

The Last of Us Part 1 update 1.02 is out today for the PS5. You can get the complete patch notes for the update from here.

This patch has addressed a number of issues including one related to the Fidelity mode. Naughty Dog has made some changes to the Fidelity mode of the game allowing it to run it at 30 FPS. The unlocked fam rate mode is not needed in order to take advantage of the VRR now. You can get the complete patch notes below for this update below.

The Last of Us Part 1 Update 1.02 Patch Notes

MAJOR

  • Fixed various instances across the game where level geometry would drop out at certain vantage points.
  • Fixed various issues related to photo mode.
  • Adjusted the “Fidelity” display setting to target 30 FPS, even with a HFR television. Removed the requirement for VRR to enabled “Unlocked Framerate” in “Fidelity” mode.
  • Updated the descriptions of “Performance” and “Fidelity” modes to more clearly describe their behavior.
  • Small adjustments to the audio mix and lighting during a sequence in the final chapter of the main game.

MINOR

  • Fixed an issue where the optional conversation around the hanging body in the Pittsburgh Financial Plaza would not trigger.
  • Fixed a global issue where water splash FX were not displaying as intended.
  • Fixed various issues with localized text and Screen Reader in the main menus.
  • Fixed an issue where the credits would be flipped when using the Mirror World modifier.
  • Fixed an instance where characters would be missing facial animations when seen from perspectives only possible in photo mode.
  • (New Game Plus) Fixed an issue where weapon upgrade parts would stop spawning before the player had upgraded all guns.
  • (Accessibility) Improved how Navigation Assistance functions in the Pittsburgh Hotel and the Lakeside Mine fights.
  • (Accessibility) Fixed an issue where Invisibility Toggle with “Limited” time was not counting down correctly.

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