The King of Fighters XV update 1.63 is out today for PS4, Xbox One, PC, PS5, and Xbox Series. You can get the patch notes here.
King of Fighters XV update 1.63 includes several changes and bug fixes to various aspects of the game, including the DJ STATION, MISSION, and GALLERY sections, as well as the UI and sound, character displays and effects, and various moves and abilities for specific characters such as SHUN’EI, ASH, TERRY BOGARD, LUONG, GATO, GEESE, and SHINGO. Some of the changes include displaying unlock criteria for albums in the DJ STATION, resolving issues with data not being saved properly and special ending movies not being saved, and adjusting recovery frames for various moves.
You can get the details on the patch notes shared below, or view them on the official website.
The King of Fighters XV Update 1.63 Patch Notes
Changed Area |
Description of Change |
System |
|
DJ STATION |
Now displays the unlock criteria for each album. |
MISSION |
Resolved an issue where even after completing Shingo Yabuki’s trials, the data would not be saved properly. |
GALLERY |
Resolved an issue where even after completing the game with Shingo Yabuki, his special ending movie would not be saved. Resolved an issue where Shingo Yabuki’s voice lines would not be properly unlocked. |
Other |
Resolved several minor issues related to the UI and sound. Resolved several minor issues related to character displays and effects. |
Changed Area |
Description of Change |
General |
|
Counter Throw |
Adjusted recovery frames after a counter throw so there is no discrepancy. (This note was missing from the ver1.62 patch notes. There were no changes made to it in ver1.63.) |
Changed Area |
Description of Change |
SHUN’EI |
|
Thruster Vision |
Resolved an issue where under certain circumstances, landing recovery frames were reduced. |
Changed Area |
Description of Change |
ASH |
|
Ventose (LP Ver.) |
As the attack’s properties were behaving as unintended, they were reverted to pre patch ver1.62. Increased stun value. |
Germinal Caprice (LK Ver.) |
As the attack’s properties were behaving as unintended, they were reverted to pre patch ver1.62. Altered the behavior when an opponent not in a hit state is hit while in the air. |
Changed Area |
Description of Change |
TERRY BOGARD |
|
Crouching LP |
Reduced all recovery frames. (This note was missing from the ver1.62 patch notes. There were no changes made to it in ver1.63.) |
Changed Area |
Description of Change |
LUONG |
|
Ren (EX Ver.) |
Resolved an issue when cancelling from Jumping LP where the combo scaling was smaller than intended. |
Changed Area |
Description of Change |
GATO |
|
Counterattack Fang (Normal/EX Ver.) |
Resolved an issue where the counter would unintentionally trigger even when hit from behind. |
Changed Area |
Description of Change |
GEESE |
|
Raigou Reppuu Ken (Normal Ver.) |
Resolved an issue where under certain circumstances, the damage was higher than normal. |
Raigou Reppuu Ken (MAX Ver.) |
Resolved an issue where under certain circumstances, the damage was lower than normal. |
Changed Area |
Description of Change |
SHINGO |
|
Voice |
Resolved an issue where the volume settings for some of Shingo’s lines would not apply properly. |
The King of Fighters XV is a fighting game developed and published by SNK Corporation. It features a roster of characters from various SNK fighting franchises, including Fatal Fury and The Art of Fighting.
The gameplay of King of Fighters XV is a traditional 2D fighting game where players select a team of three characters to compete in a series of battles. The game features a variety of mechanics such as special moves, combos, and super moves, as well as a guard crush system that allows players to break through an opponent’s guard. Additionally, the game includes a story mode where players can experience the story of the game and unlock new characters.
The King of Fighters XV is out now for PS4, PS5, Xbox One, Xbox Series, and PC.