Surviving Mars has been updated to version 1.30 today by Paradox Interactive. You can find out the complete patch notes for this update below.
This update has added several gameplay improvements and bug fixes. Among the improvements is a raise in the Elevator colonist cap to 250 and notifications when trying to launch a lander under certain circumstances. You can get the details below, or see them on the Steam forums.
Surviving Mars Update 1.30 Patch Notes
Gameplay Improvements
- Elevator colonist cap has been increased to 250
- New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots
Bug Fixes
- Fixed ‘no disasters’ rule not working
- Fixed ‘no terraforming’ rule not working
- Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
- Fixed a crash on starting a new game on macOS
- Fixed a crash when sending a planetary expedition that requires an RC vehicle
- Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
- Fixed a crash when requesting colonists from an asteroid
- Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
- Fixed a rounding error on resources prevent the lander rocket from launching
- Fixed a Waste Rock value being incorrect during landscaping
- Fixed event anomalies spawning under resource deposits
- Fixed the amount of surface polymers being very high
- Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
- Fixed not being able to send multiple drones through the elevator by right clicking
- Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
- Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
- Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
- Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
- Fixed where drones were active in drone hub extender range while the extender wasn’t powered
- Fixed the effect ranges remaining visible after refabbing a building
- Fixed rovers leaving the lander rocket twice
- Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
- Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
- Fixed incorrect landing angle of the supply pod on a landing pad
- Fixed the asteroid banner not working without the Space Race DLC
- Fixed the issue where landscape cursor does not show
- Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
- Fixed the concrete extractor not being able to build underground at specific coordinates
- Fixed domes not being built underground because drones stop delivering resources