Spelunky 2 has been updated to version 1.6 by Mossmouth. This patch brings in a number of fixes and changes as mentioned in the patch notes.
Mossmouth has continued to update Spelunky 2. They are slowly making both gameplay based balance changes and tweaking various parameters to ensure that the players get the best experience in the game. It is in early-access in that sense but the game is essentially complete.
Spelunky 2 Update 1.16 Patch Notes
Following changes have been done:
* Shortcuts achievements and tutorial achievement will now also unlock upon using a shortcut or starting a run
* The hitboxes from spark traps are now smaller
* Fixed moon challenge broken generation on large levels
* Increased margin of Olmec’s second phase bombing
* Olmec now only shoots bombs up to 3 times during its second phase (resets when its floaters are broken)
* Olmec’s phase 2 will now trigger even when falling over a push block
* Fixed issue where Olmec’s floaters could potentially be pushed to the sides by other floors
* Prevented climbing gloves from grabbing to ceilings
* Corrupt savegames are now stored as savegame.cor so they can be sent as bug reports
* Prevented giant frogs from killing ghosts
* Giant Spiders won’t cause webbed monsters to incorrectly deal damage
* Average time now only takes into account finished runs without using shortcuts
* Hired Hands can now pick up dead mounts
* Fixed damage when being thrown by a vendor while underwater
* Prevented some temple monsters from spawning rewards after being revived
* Gold parachutes will now drop a limited amount of gold
* Prevented Merchant from congratulating players while stunned or killed
* Fixed cobra AI when spawning from a pot
* Ghost-like entities and jellyfish are now immune to curse
* Fixed crash when the dice game dispenser disappears
* Udjat eye socket can no longer be crushed
* Added poisoned death cause
* Prevented arena crates from spawning on lava
* Fixed crash when a door became unavailable while entering
* Moved grubs behind hard boss
* Prevented certain purple altar from triggering certain head’s opening rubble multiple times
* Paste bombs can no longer be picked up in the air
* Fixed some weird Pitcher’s Mitt’s throws
* Prevented sleeping cavemen from waking up if the player is not moving
* Fixed pet visual deformation on picking them while waking up
* Fixed underwater detection in levels with inverted gravity
* Fixed Terra asking for a golden key in the Dwelling shortcut
* Prevented telefrag when a player is crossing a door
* Prevented laser traps from shooting through Olmites’ towers
* Red lanterns will now break up if it is displaced from its initial position
* Bear trap will now inflict tossing damage
* Removed pitcher’s mitt effect from arrows when colliding with a corpse
* Necromancer spell’s effect will now disappear when freezing the necromancer
* The sorceress will now cancel her attack when frozen
* Fixed sorceress’ attack effect on losing her target
* Fixed webgun shot visibility on entering through a door while riding a mount
* Fixed some HUD powerup icon artifacts
* Progress is now saved as soon as a character is unlocked or the shortcut progress is advanced
* Certain ghost-like entities will now also unlock by proximity
* Added a brief time margin to a certain boss’ portal before it starts absorbing players
* Equipables now correctly disappear when players enter doors (such as tunnel exit doors)
* Mech now ignores whip damage
* Falling platforms should no longer break on ethereal entities (such as the ghost)
* Added light to Mech’s eyes
* Prevented bear trap from creating gold nuggets on spawning from a present
* Fixed hoverpack when it is enabled and the player’s mount die
* Improved text box preview on changing the options while the preview is on the screen
* Hedjet glow will now hide when pausing the game, along with the rest of the UI
* Changed credits title