Stranger of Paradise: Final Fantasy Origin update 1.24 is out today. You can get the complete details including the patch notes here.
Square Enix has released a minor patch for Stranger of Paradise: Final Fantasy Origin after a major update was deployed on November 16. You can learn more about the changes implemented in this update with the patch notes shared below.
SOP Final Fantasy Origin Update 1.24 Patch Notes
- Various bug fixes
In the last update, the following issues were fixed.
Added Functionality:
- Changes to Smithing and Equipment
・Unidentified relics can now be dismantled. Dismantled relics will now also grant different kinds of arcanium based on the rarity of the item.
- Changes to Special Effects/Etc.
・If no primary summon blessing is set when a relic is equipped, a primary summon blessing will be automatically set.
Adjustments:
- Changes to Difficulty
・Eased various restrictions on equipment and other drops during Extra Mode.
This should make it easier to obtain various items, such as rarer equipment, equipment with higher chaos effects, and rarer materials.
・Increased the experience earned from higher mission levels and floors in the rift labyrinth.
・Increased the number of dragon treasures earned from Chaos Rift – Exalted Chaos.
- Changes to Combo Abilities
“・When changing battle sets while the following job actions are active, their effects will be removed, but the status itself will remain active.
-Swordfighter: Interception
-Divine Commander: Grounded Stance
-Demonslayer Champion: Fangfetter Stance”
*Switching battle sets while the job actions listed above are active will remove their effects. However, since the status itself remains, switching back to the battle set will restore the job action’s effects.
- Changes to the Rift Labyrinth
・Increased the number of dragon treasures earned from gateways that require you to defeat a boss, defeat bosses, or defeat all enemies.
・Acquiring a monster memory will now also grant you job crests.
- Changes to Enemies
・Adjusted the monsters that Lich summons as follows:
-Implemented a level cap for summoned monsters
-The maximum number of monsters Lich can summon is now based on the number of party members (regardless of whether you are playing solo or multiplayer)
Resolved Issues:
・Fixed an issue that prevented players from progressing during rift labyrinth battles against Tiamat in certain circumstances.
・Fixed an issue that caused solo rift labyrinth progress to be reset when playing a multiplayer rift labyrinth.
・Fixed an issue that prevented players from joining rift labyrinth rooms when using the Search for Room (Auto-Join) feature.
・Fixed an issue in the rift labyrinth that prevented the ninja ability Ninja Training from taking effect, and instead set ninja tools to 10.
・Fixed an issue that caused monsters to sink into the floor during missions to defeat all enemies in the rift labyrinth’s Sunken Shrine.
・Fixed an issue that prevented certain bosses from being selectable when specific monster bells were equipped during some gateway missions in the rift labyrinth.
・Fixed an issue that prevented monsters from transforming when certain monster conversations were skipped.
・Fixed an issue that prevented Zantetsuken’s debuff from activating after summoning Gilgamesh with the monster bell.
・Fixed an issue during fusion that caused the anima crystal requirement from item level differences to reference the item level from when it was first acquired.
・Fixed an issue that prevented combo abilities from activating when a Link 3 Ability triggered by additional input was set to a slot other than a Link 3 Ability slot.
・Fixed an issue that caused the early input for a combo ability to remain active after a chain cancel.
・Fixed an issue that prevented soul burst from triggering when an enemy was brought to 0 HP by abilities (such as errant champion or sonic throw) if lance hurl mastery was unlocked.
・Fixed an issue that caused lightbringer to overwrite the effects of chaos rising or memories of a fallen knight if they were triggered during dimension bringer.
・Fixed an issue that caused the sword combo ability rogetsu to miss while haste or other attack speed buffs were active.
・Fixed an issue which prevented enemy abilities (combo abilities) set to the After Parry slot from activating after using the gladiator job action warrior’s shout.
・Fixed an issue that prevented soul burst from triggering when the 600% job affinity bonus ability memories of a fallen knight (berserker, desperado, raider) was activated.
・Fixed an issue that caused the effects of clear mind (evoker, etc.) to run out when used simultaneously with the fearless soul (cyclic warrior, etc.) job affinity bonus.
・Fixed an issue that prevented the blue magus/soulflayer’s spectral sword combo ability effect from being applied.
- Other various bug fixes.