Sifu update 1.12 is out now for PS4, PS5, and PC. You can get the complete patch notes for the update here.
This is the anticipated Summer update that has made several changes to the game. It is now possible to tweak the difficulty based on various modifiers. New costumes are also available as part of this update. If you have already played through Sifu, you will benefit from the new changes that are worth a replay, but if you haven’t done it, the new changes will make it more beginner friendly to everyone.
The details on this update can be seen in the patch notes below, or the official website.
Sifu Update 1.12 Patch Notes
Design – Outfits:
- Added 2 new outfits with unlock conditions (1 deluxe)
Design – Scoring:
- Score: The player gains score for each action performed. The value depends on many factors such as the frequency of use or ease of access.
- Multiplier & Multiplier Gauge: The gauge increases every time the player gains score. Filling up the gauge increases the multiplier. The gauge decreases when the player is too passive or gets hit.
- Efficiency: The score and the multiplier gauge change color depending on the efficiency of the player to gain score.
- Highscore: The player is able to set a highscore for all the hideouts. The high score is displayed in the Level Selection screen in the Wuguan.
Design – Cheats/Modifiers:
- Modifiers menu added and is accessible from the level select screen after clearing the game at least once. The Modifiers menu is available from the start in Student difficulty, but only a few accessibility-oriented Modifiers are available before you reach the end of the game.
- Goals menu added (accessible from the level select screen after clearing the game at least once)
- 8 Cheats added
- 11 Modifiers added
- 2 “Student-only” Modifiers added
- 43 Goals added (clear them to receive the currency needed to unlock Cheats and Modifiers) + 1 deluxe-exclusive
- Cheats prevent your progress from being saved while active, but Modifiers do not. High scores cannot be saved if any Cheat or Modifier is active.
Design – Permanent Unlock:
- Unlocking a skill now adds one permanent unlock counter.
- The counters and permanently unlocked skills are now shared between saves, regardless of the difficulty.
Design – Hotfixes:
- Fix various bosses weapon issues in the training room
- Fix a combo loop against Fajar using the Duck Strike
Dev:
- Various fixes and global performance improvements
Art:
- Various fixes lighting
UX/UI:
- Update display and feedback for the permanent unlock counters.
- Update of the XP feedback spent on the skill purchase pop-up
- Update feedback scoring too fit with the new scoring feature
- On death the player can now restart the current Hideout or quit the game from the “Give Up” window
- Revamping of the photomode to improve the player experience
Sound design:
- Fix music occlusion issue in the right balcony situation [Hideout 2]
- Fix waterfall occlusion issue [Hideout 3]
- Various UI sound fix
- Various mix tweaks