Satisfactory has been updated to version 0.5.1.3 today by Coffee Stain Studios. You can find out the complete patch notes from here.
This update brings a new holiday-themed event with FICS*MAS. Other changes include fixes for the render so that there is more compatibility for the DX12 support, optimizations, and quality-of-life changes. The complete patch notes for this update can be seen below, while you can also have a look at the Steam forums.
Satisfactory Update 0.5.1.3 Patch Notes
NEW
- FICS*MAS is officially back!
- Check the FICS*MAS Calendar and the M.A.M. research tree “FICS*MAS Holiday Event” to get started
RENDERER
- Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
- If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
- d3d12
- DX12
BUG FIXES
- Fixed issue where dismantling all the Stations listed in a Train timetable would make the timetable show “Invalid Next Station” until you rebuilt the Train setup
- Fixed a bug where pause time on Vehicle Automation was not reset when manually overridden
- Automated vehicles will stay docked until their inventory is empty if unloading cargo
OPTIMISATION
- Changes to priority and replication periods for Conveyor base actors, Should help reduce initial loading when spawning in around conveyors
QUALITY OF LIFE
- Emotes can now be added to the Hotbar by holding the Emote Wheel key and pressing the desired Hotbar Slot key
- Moved positions of “Cancel” and “Start/Stop Recording” in the Vehicle Record Menu to avert accidental selections of “Stop Recording
- Removed “Snow Mittens”/“Snowball Pile”
- “Snowball” is now considered alternative Nobelisk Ammo, Equip the Nobelisk Detonator and press “G” to Switch Ammo types
LOCALISATION
- Updated all languages with the latest translations
- Updated language completion rates
KNOWN ISSUES
- A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files… [And on Epic by clicking on the three dots (“…”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
- If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
- d3d11
- DX11
- d3d12
- DX12
- vulkan
- Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
- Go to the Server Install folder
- Open “Engine.ini”
- Add the following:
- [CrashReportClient]
- bImplicitSend=False
- Save changes and restart the Server
- To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server. (Save and Load from the Save Manager also works)
- FG.DisableSeasonalEvents 1