Tom Clancy’s Rainbow Six Extraction has been updated to version 1.06 today. You can get the complete patch notes for this update here.
This patch is bringing in new content including new Archaen variants like the Feral Grunt, Storm Spiker, and Smoker. You can learn more about these variants from the official website. There are new parasitic mutations as well in addition to a number of bug fixes that can be seen in the patch notes below.
Rainbow Six Extraction Update 1.06 Patch Notes
NEW ARCHÆAN VARIANTS AND PARASITE MUTATIONS ARE HERE!
The Parasite keeps evolving and REACT must adapt to its new threats. Jump into the containment zones to take on the new variants.
NEW ARCHÆAN VARIANTS
Get ready for new enemy variants with unique characteristics, to shake up strategies in your incursions:
FERAL GRUNT
An erratic melee attacker that can jump off walls to close the gap on you and your squad. Eliminate it before it reaches you.
STORM SPIKER
This variant shoots multiple homing projectiles at you. Destroy them mid-flight. Stay out of its line of sight to avoid detection.
SMOKER
It can self-detonate, leaving a cloud of smoke that deals damage if touched. Maintain distance and obliterate it first before it gets close to you.
NEW PARASITE MUTATIONS
New Parasite Mutations are also here, to challenge tactical approaches in the field, when playing on higher difficulties:
REVIVED ARCHÆANS
All enemies are reanimated after death. Obliterate them to keep them from coming back.
SPONTANEOUS BLINDING MINES
Archæans leave behind Blinding Mines when they die. Obliterate the enemy to prevent blinding effects.
SPONTANEOUS EXPLODING MINES
Archæans leave behind Exploding Mines when they die. Obliterate the enemy quickly to prevent mine drops.
ARCHÆAN HAVOC
The enemy can breach destructible walls and obstacles instantly. Plan defense tactics accordingly and be wary that your usual defenses won’t be enough!
IMMORTAL SMASHER
This smasher is completely covered in carapace and won’t take damage. It has no weak points. Do not engage.
GAMEPLAY
REACT Tech
- Arc Mines can no longer be picked up after detonation.
- The XR Recon Drone will now consistently scan Sower Mines.
- The REACT Laser will now reward XP for destroying Sower Mines.
- The Glue Grenade’s Area of Effect (AOE) will now last 4 seconds.
- The Glue Grenade will consistently clear an area of visual effects such as smoke.
- ADS feedback will now display on scanned enemies through visual effects such as smoke.
- The Auto Turret will now target Archaean Tree Anchor Points and Fuel Cells.
- Scan Grenades, Scan Mines, Recon Vapor Devices and IQ’s ability now consistently reveal cloaked Archæans.
Weapons
- 1.5x, 2.0x, 2.5x scopes are now available for the Mk14 EBR.
- 1.5x, 2.0x, 2.5x scopes are now available for the HK417.
- 1.5x scope now available for the MP5K.
Menus
- The Right Arrow key can now be rebound.
- The Maelstrom Headgear expiry timer will now display the correct time.
- Fixed an issue causing certain languages to display incorrectly in game chat.
- Assigning the Shoot action to the R1 button on PS5 will now work correctly.
Incursions
- When an active Study requires a specific Archaean archetype, the chance of that archetype spawning is increased.
- All Parasite Mutations can now appear during incursions from the Cautious difficulty level onwards.
- Archæans will no longer spawn in the ceiling, preventing the completion of the “Clear High-Density Zone” objective in Kick the Anthill.
- In the Hunt objective you will no longer be required to defeat Apexes in order to attract the Elite target.
OPERATORS
General
- Players will no longer lose the ability to perform actions after interacting with an object at the same time as another Operator.
- Transitioning to Aim Down Sights (ADS) with the Angled Grip attachment equipped will no longer cause a delay in firing.
- Operator’s will no longer be displayed with a Suppressor attachment when it is not equipped.
Lion
- Lion’s EE-ONE-D will now detect moving Sludge after it separates.
- The “Caution Risk” and “Crush Depth” headgears for Lion no longer have the same design.
Capitao
- Capitao’s “Alpha” skin is now consistent with his Rainbow Six Siege Uniform.
Nomad
- The arms of Nomad’s “Polar Vortex” uniform now display correctly.
Hibana
- Hibana’s X-Kairos pellets will now always cause damage if detonated on a Smasher’s face.
- The legs of Hibana’s “Cosmopolis” uniform now display correctly.
Jager
- Jager’s ADS will no longer target Spores attached to Archæans instead of the Archæans themselves.
Pulse
- Pulse’s Cardiac Sensor will no longer fail to detect Nests on high walls or ceilings.
- Pulse’s Cardiac Sensor will no longer fail to detect MIA Operators or VIPs.
Zofia
- Zofia’s level 7 Advancement description display information corrected.
- Zofia’s Impact Grenades will now result in the correct knock back reaction on all Archæan archetypes.
- Zofia now restores 5 HP and 70 Temporary HP after using the Withstand ability.
Gridlock
- Players are now able to place a Ping over a deployed Trax Stinger.
Finka
- Finka can now use her Adrenal Surge when downed from Level 1 Advancement.
- Finka’s Level 10 Advancement now gives a boost of 4 HP per second up to a max of 40 HP.
Tachanka
- Ammo gauges will no longer occasionally be occluded on deployed Mounted LMGs.
ENEMIES
General
- The damage multiplier of automatic shotguns against Rooter and Sower Weak Points has been increased.
Sower
- Fixed an issue with Sower Mine’s hitbox.
- Sowers will now be slightly more aggressive and flee less during combat.
- Elite Sowers will now perform melee attacks when Operators are in close proximity to them.
- Sowers which spawn during defensive objectives will no longer plant Sower Mines on the way to the objective.
Lurker
- Lurkers will be more aggressive in combat if there are multiple other Lurkers in close proximity.