Planet Coaster Update 1.11 Details

Planet Coaster was updated to version 1.11 today for consoles. The patch notes for this update are available to view from here.

There are a lot of fixes included in this update from performance improvements, stability, and crash fixes, to changes to the user interface, and more. For PlayStation 4 the update version is 01.11, while for PlayStation 5 users, it is 01.010.000. The official update version for Xbox is 1.4.1.

Get the complete details on this new Planet Coaster update patch notes below.

Planet Coaster Update 1.11 Patch Notes

Stability

  • Various performance optimisations.
  • Various stability/crash fixes.

User Interface (UI)

  • Various UI styling changes for consistency across the game.
  • Altered the loan repayment flow.
  • Triggered speaker info panel now opens as expected.
  • AutoTunnel has now been enabled automatically after issues with it not being available at all.
  • Added instructional tooltips to “screen setup” screen.
  • Fixed icons used in guest info panel when guests think about rides/coasters.
  • Frontier Workshop blueprints now use the Frontier Workshop icon.
  • Fix for UI jumping to normal track when station parameter changes.
  • Fixed issue where radial menu in multiselect mode would sometimes be greyed out.
  • The arrows for collapsible sections now follow UI convention.
  • Stopped shop lifetime profit turning green when negative.
  • Fixed UI inconsistency with “Terms and Conditions” screen.
  • Small “time speed” controls UI tweak.
  • Fixed default focused button on advanced rotate panel.
  • Staff Buildings are no longer considered “Shops & Facilities” on the Park Management screen.
  • Fixed crash due to Radial menu showing incorrect options.
  • Surface move transform gizmo now disappears when placing “Create” assets.
  • Improved performance of live bar elements, drastically reducing stutter.
  • Fixed a sorting error in Park Management.
  • Removed some options in settings which did not function as explained.
  • Multi-select UI no longer shown when info pop-up is showing in building edit mode.
  • Research tooltip now correctly shows expected cost.
  • Fixed crash when quickly opening two parks before the loading screen appeared.
  • More safety checks added around the placement panel taking focus from all other UI.
  • Fixed an issue with unit type changes not having an immediate effect on coaster values.
  • Stopped erroneous steppers from showing up in info panels.
  • Swapping colours on triggers in the sequence editor now works as expected.
  • Fixed issue with multiple menus opening over one another.
  • Fixed a crash when revealing research in a challenge park.
  • Disconnecting hotel rooms will no longer disconnect non-selected rooms.
  • Fixed sorting by name in Park Management Attractions and Shops screens.
  • Better handling of opening pause menu when placing objects.
  • Updated the work roster flow to be less confusing.
  • Fixed sort orders in Park Management columns.

Camera

  • RideCam is properly re-enabled after leaving tutorial.
  • Changed camera movement speed to be consistent across all platforms.
  • Fixed a softlock when entering Staff Camera while selected guest was picked up.
  • Entering the terrain with the camera will no longer cause the camera to get stuck.
  • Fixed a crash when trying to enter a ride cam on a seat which doesn’t exist.
  • Backing out of track preview will no longer cause the camera to get stuck.
  • Pausing the game while in advanced move/rotate will no longer cause object movement break when raising/lowering the camera.

Tools

  • Fixed a rare crash when removing items from display groups in the trigger sequencer.
  • You can now hide/show on-screen hints.
  • ‘Save building’ button on hotels, restaurants, and their rooms will now work as expected.
  • Players can now use the Park Management staff list to rehire staff.
  • When the player is in Coaster Editing and hasn’t selected a track piece, the game can now be paused.
  • Removed clear selection mode from multi-select panel, as the functionality was duplicated.
  • Added keyboard prompt to hide UI in Ridecam.
  • No more Jumping/ Delay when using sliders in TrackEditMode.
  • Settings fix to aid players who had turned on Global Vertical Snapping and could not turn it off.

Workshop

  • Various Frontier Workshop fixes, both game side and server side.
  • Fixed a crash caused by users being able to download corrupt parks from the Workshop.

Rides & Facilities

  • Wait time of interactive rides no longer reverts to 3s after changing it in info panel.
  • Fixed a rare crash in the coaster tutorial when building a coaster.
  • Screens triggered by track triggers will now stay on for 3s (the default time) instead of flicking off after 0.1s.
  • Fixed custom rides being unaffordable in custom sandbox parks.
  • Fixed a rare crash caused by quickly placing multiple staff buildings.
  • Fixed a crash when selecting a trigger speaker which is connected to a ride.

Scenery & Blueprints

  • You can no longer ungroup locked buildings to edit them.
  • Fixed a crash when object height is snapped at the start of grid placement.
  • Fixed an issue with objects moving great distances when the camera is moved a certain way.
  • Fixed a crash when deleting some pre-placed buildings in some career levels.
  • Fix for blueprints being placed underground when advanced move/rotate is active

Staff & Guests

  • Implemented a number of crowd fixes and optimisations.
  • Work rosters now have character limits.
  • Staff can now be placed even when the Oswald-Eugene Counter has reached 100%.
  • Guests will no longer hover on spiral stairs.
  • When descending spiralled paths, guests will no longer hop above or dip below the path.

Parks

  • Time of day now persists between park loads.
  • Fixed an issue when loading parks where the ‘Inspect Guest Thoughts’ condition in the ‘Make a profit’ objective has been completed.

Text & Localisation

  • Fixed multi-line issue on start menu buttons in German.
  • Localisation update to avoid truncation of some strings.
  • Fixed some grammatical errors.
  • Fixed management staff member training tooltips running off-screen.
  • The button prompt on in-game notifications no longer has overlapping issues.
  • Fixed text regarding loan durations.
  • Multiple localisation edits.

Misc.

  • Increased number of save slots available.
  • Autosaves now update their timestamps properly.
  • Made a change to autosave behaviour.

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