Pathfinder Kingmaker update version 1.03 was released by OwlCat Games for PS4 and Xbox One. This update implements a number of fixes as outlined in the patch notes.
Get the details on this new Pathfinder Kingmaker update below. This fixes issues with save data, implements various bug fixes, and improves some gameplay features as outlined with the PS4 and Xbox One patch notes.
Pathfinder Kingmaker Update 1.03 Patch Notes
Update 1.0.0.11 Xbox One Patch Notes
Highlights
- Fixed some of the issues that led to corrupted save files.
- Fixed the issue due to which the game sometimes couldn’t be saved at the end of the Varnhold’s Lot campaign.
- The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player Hambeard for this idea!
- It was impossible to close the message box with congratulations on completing the Varnhold’s Lot campaign. Resolution: fixed.
- Fixed the issue due to which the final boss failed to appear at the end of the Varnhold’s Lot campaign.
- Fixed the issues with the characters’ movement: at the Capital Square, in the Adamantine Shield Fortress, in the Lostlarn Keep — the Depths, in Ravaged Capital — Entrance.
- The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
- When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
- When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
- The character’s movement stopped before it should when the camera was centered on the active character and in some other cases. Resolution: fixed.
- Fixed the hints that showed lines of enemies’ and allies’ attacks.
Areas
- Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
- It was impossible to attack Kobold Artist at the troll’s lair. Resolution: fixed.
- Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once.
- Fixed Octavia’s position at Oleg’s Trading Post.
- Fixed the positions of some enemies at the Old Sycamore area.
- Fixed the looped romance scene with Regongar in the Capital.
- The joking mite was rescued from under the ground in the Old Sycamore Caves.
- A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer’s Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer’s Flight quest.
Quests
- The event with Sartayne (Nazrielle’s apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed.
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.
User Interface
- The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
- If you increased a character’s level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed.
Items
- Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
- Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time.
Classes & Mechanics
- An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
- Weapons disappeared when standing after knockout. Resolution: fixed.
- Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed.
- If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
- If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
- Lingering Performance didn’t take into account the time left until the end of the current round. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Bardic Knowledge didn’t allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
- A druid in the Shambling Mound shape with the Natural Spell feat couldn’t use any abilities or spells. Resolution: fixed.
- Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
- Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
- The monk’s Style Strike turned off after every rest. Resolution: fixed.
- The sage sorcerer’s Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
- The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
- The slayer’s Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
- Several rogue characters no longer disable each other’s Debilitating Injury spells.
- The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
- Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
- A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
- Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk’s Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Tristian’s Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
- Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
- Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
- True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
- Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
- After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
- Fixed the issue due to which Peridot Wyvern became uncontrollable.
- Fixed the issue due to which pets became uncontrollable after the companions’ duels.
- Fixed an issue due to which ghosts couldn’t do anything.
- The boggard’s Terrifying Croak had no Fear descriptor, that’s why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
- The nereid’s aura was multiplied if characters succeeded at saving throws against her.
- Mimic’s Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
- Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
- In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters’ portraits but they were not visible using Inspect and on the character’s screen. Resolution: fixed.
- Fixed the issue due to which AOE effects couldn’t be applied through doorways.
- Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
- The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
- Confusion didn’t have any effect on enemies. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids’ Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.
- In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the character’s movement in the throne room when seated.
Update 1.02 PS4 Patch Notes
Highlights
- Fixed the issue due to which sometimes it was impossible to save the game.
- Respec should work fine now.
- Black screen after the cutscene in Varnhold’s Lot DLC was fixed.
- Issues that led to broken saves were fixed.
- When saving a game on PS4, you could see an error message about insufficient disk space even if there was enough space. Resolution: fixed.
Areas
- It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading previous save.
- There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
- Zombies in Vordakai’s Tomb failed to use weapons. Resolution: fixed.
- It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep — Upper Reaches. Resolution: fixed.
- Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
- Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
- You could no longer interact with Astradaemon at Vordakai’s Tomb after talking to him. Resolution: fixed.
- Now you cannot leave Vordakai’s Tomb until you talked to Maegar Varn.
- In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
- If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
- Fixed the issues with the characters’ movement in the Stag Lord’s Fort.
- Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
- It was impossible to enter the Valley of the Dead if Jaethal wasn’t in the party. Resolution: fixed.
- The characters could sometimes be stuck in the throne room. Resolution: fixed.
- Fixed the issue with the freezing of Octavia and Regongar’s scene in the tavern.
- In Jamandi’s mansion and some other areas, weapons sometimes were hanging in the air. Resolution: fixed.
- The main character was hanging in the air during the dialogue with Kaessi in her house. Resolution: fixed.
- Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer’s Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer’s Flight quest.
- The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.
Quests
- When you chose a chaotic evil option in the dialogue with Rook at the Ruined Watchtower, it was impossible to get the item necessary to solve the puzzle. Resolution: fixed.
- Even if one of the tiefling sisters was dead, you could still ask to talk to her in the corresponding dialogue in the capital. That resulted in numerous further issues. Resolution: fixed.
- The romance dialogue with Tristian started each time the player’s character entered the main square in the Capital. Resolution: fixed.
- When companions joined the main character, sometimes they were not linked. Resolution: fixed.
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.
Classes & Mechanics
- Fixed the issues with Nereids’ aura in the game saves.
- The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
- The kineticist’s Shroud of Water ability worked incorrectly. Resolution: fixed.
- Frightened characters couldn’t take actions in their turn in turn-based mode. Resolution: fixed.
- Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
- Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
- Fixed the duration of Gather Power and other effects in turn-based mode.
- The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
- The kinetic knights started the game with 0 gold. Resolution: fixed.
- The kineticist’s action panel was sometimes displayed incorrectly. Resolution: fixed.
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
- Confusion didn’t have any effect on enemies. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk’s Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids’ Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.
Items
- Fixed the Necklace of Double Crosses.
User Interfaces
- Now the effect duration is displayed in rounds in turn-based combat.
- The page for the Illusion school of magic was empty. Resolution: fixed.
- Unessential messages are no longer displayed in the combat log during cutscenes at the House at the Edge of Time.
- Some converted spells were incorrectly displayed on the spell panel. Resolution: fixed.
- In some cases, hints in the Equipment and Inventory windows were displayed incorrectly. Resolution: fixed.
- Fixed the issue when Amiri’s fourth weapon slot was locked after Armag broke her sword.
- Now you can change the order of characters in your group
Miscellaneous
- The number of available quicksaves and autosaves was set to 1.
- Some combat log notifications about spell immunity have been localized.
- Fixed the issues when the AI missed the turns, especially at low FPS.
- In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
- Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step.
- The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the character’s movement in the throne room when seated.
- An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
- Fixed the issue with game freezing when saving.
- An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.
- When saving a game on PS4, you could see an error message about insufficient disk space even if there was enough space. Resolution: fixed.