Path of Exile has been updated to version 1.99 today by Grinding Gear Games. You can find out the complete patch notes from here.
Siege of the Atlas has finally been added to Path of Exile with this new update. There are plenty of other changes included as well. You can learn more about this with the patch notes that are given below.
Path of Exile Update 1.99 Patch Notes
Siege of the Atlas
- After defeating Kitava, you will meet Commander Kirac in the Karui Shores and join his militia to safeguard the Atlas of Worlds. The Envoy will inform you that two Eldritch Horrors, The Searing Exarch and The Eater of Worlds, are approaching and will consume everything.
- By completing maps affected by their influence, you can hunt down their sub-bosses, The Black Star and The Infinite Hunger, before finally facing The Searing Exarch and The Eater of Worlds themselves. Defeating these formidable foes yields valuable rewards including exclusive new unique items.
- The Atlas of Worlds has been revised, and regions have been removed. The regional Atlas Passive Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run. You can earn points by completing bonus objectives of maps and finishing certain Atlas quests.
- The Watchstone system has also been removed, and replaced with Voidstones which are obtained by defeating The Uber Elder, The Maven, The Searing Exarch and The Eater of Worlds. These Voidstones raise the tiers of maps on your Atlas and can be augmented by Sextants.
The Archnemesis Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you’re encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you’ll discover more recipes and learn how to best utilise them to get the most valuable rewards.
- When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don’t clutter your regular inventory.
- Over the course of each area you play, you’ll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you’re able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
- The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. By the time you have empowered and slain four petrified monsters in an area, you will have received the first reward four times.
- More than half of the available mods are created by combining other mods together on the same monster. These recipe mods yield substantially more dangerous encounters and have more valuable rewards.
- To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
- Archnemesis mods cannot be traded with other players. Your progress is your own.
- With 3.17.0, there are Standard, Hardcore and Solo Self-Found variations of the Archnemesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new challenge league includes a set of 40 new challenges. When you complete 12 challenges, you will receive the Archnemesis Ice Character Effect. Upon completing 24 challenges, you will receive the Archnemesis Weapon Skin. At 32 challenges completed you will receive the Archnemesis Lightning Character Effect. When you complete 34 challenges, you will receive the Archnemesis Fire Character Effect. At 36 challenges completed you will receive the Archnemesis Wings. Upon completing 38 challenges, you will receive the Archnemesis Prismatic Character Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Archnemesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Archnemesis challenges you completed during the league.
Console-specific notes
Please note that this patch includes Hotfixes 1 through 6 for PC. The notes are included at the bottom of this section for your reference.
- Added league-specific keybinds that are available while both triggers are held.
- Delve Flares and Dynamite can no longer be rebound on the skill bar.
- Added a keybind for cancelling the Map Stash Tab conversion process and for closing the popup window.
- Added a small display above the flask bar that indicates when item highlighting has been turned off.
- Introduced the Archnemesis League Supporter Packs and the annual Core Supporter Packs.
- Interacting with targets that then become uninteractable will now remove your cursor from them.
- Improved the targeting behaviour for monsters, items and interactables you have line of sight to.
- Improved the user interface for socketing mode.
- Updated NeverSink loot filters.
- Fixed a bug where “repeat search” was not working on quick-searched items on the Tradeboard.
- Fixed a bug where the minimap could sometimes display incorrectly in Delve areas.
- Fixed a bug where scrolling through a Tradeboard category did not work properly when you had a filter applied.
- Fixed a bug where quick-searching non-unique items would not clear the Tradeboard fliter.
- Fixed a bug where Hydrosphere’s alternate behaviour would not consistently place the Hydrosphere behind the targeted monster.
Hotfix 1
- The Map Device now indicates if you can’t use it (due to not being the party leader) prior to you putting a map in.
- Fixed a bug where the Hyrri’s Bite Vendor Recipe did not work with its new item base type.
- Fixed a bug with the Gem and Flask Stash Tabs where newly-inserted flasks could not have price notes set.
- Fixed a bug where the new Sharktooth Quiver granted Life Gain on Hit that didn’t actually work.
- Fixed various client and instance crashes.
Hotfix 2
- Fixed a bug where specific Blood Monkey Chieftains would fail to generate charges for allies.
- Fixed a bug where some auras would not be removed when certain items were removed.
- Fixed a bug where Lilly Roth sometimes couldn’t be invited to your hideout.
- Fixed a bug where bow damage nodes on the Passive Tree were not applying.
- Fixed a bug where the Atlas Passive Tree could show a “Reset all Passives” button that affected the regular Passive Skill Tree.
- Fixed a bug where the Passive Skill Tree mastery stat that makes increases and reductions to projectile speed also apply to bow damage was calculating them incorrectly.
- Fixed client and instance crashes related to Arc.
Hotfix 3
- Fixed a bug where Invitations could be split using Beast Crafting.
- Fixed a bug where Forbidden Flame and Forbidden Flesh Jewels could have invalid or legacy Ascendancy notables. Existing ones in this state have now been fixed to become valid notables from the same class.
Hotfix 4
- Fixed a client crash occurring in Archnemesis League.
Hotfix 5
- Fixed a bug causing an unintended increase of monster density in the Betrayal Laboratory.
- Fixed an instance crash.
Hotfix 6
- Fixed a bug where some Synthesis and Shaper Atlas Passive Tree nodes were not working when allocated.
- Fixed a client crash.
Major New Content and Features
- Added 13 new Divination Cards, designed by our supporters.
- Added 14 new Unique Items.
- Introduced Lesser, Greater, Grand, and Exceptional Eldritch Ichor, currency items that add an Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
- Introduced Lesser, Greater, Grand, and Exceptional Eldritch Ember, currency items that add a Searing Exarch implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
- Introduced the Orb of Conflict, a currency item that unpredictably raises the strength of one Searing Exarch or Eater of Worlds modifier on an item and lowers the strength of another. Lesser modifiers that have their strength lowered will be removed.
- Introduced the Eldritch Chaos Orb, a currency item that rerolls prefix modifiers on an item if The Searing Exarch is dominant, or rerolls suffix modifiers if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
- Introduced the Eldritch Exalted Orb, a currency item that adds a prefix modifier to an item if The Searing Exarch is dominant, or adds a suffix modifier is The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
- Introduced the Eldritch Orb of Annulment, a currency item that removes a prefix modifier from an item if The Searing Exarch is dominant, or removes a suffix modifier if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
- Introduced the Oil Extractor, a currency item that destroys an Anointed Ring, Amulet or Map to gain one of the oils used to create its Anointment, chosen at random. This item can be obtained with a specialisation on the Atlas Passive Tree.
- Introduced a new type of currency, Scouting Reports, which can be used to reroll the missions offered by Kirac, guaranteeing at least one mission of a certain type.
- Introduced the Surveyor’s Compass, a currency item that allows you to store a Sextant Modifier.
- Added a new Dexterity Support gem – Mark on Hit: Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills.
- Added a new Strength/Intelligence Support gem – Divine Blessing: Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills.
- Added a new Strength Support gem – Eternal Blessing: Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled.
Minor New Content and Features
- It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
- The Duelist has received audio dialogue for Part Two (acts 6-10) of Path of Exile.
- Flasks now refill upon entering or leaving the Azurite Mine Encampment.
- Raise Spectre’s most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
- Delve monsters that glow now fade their glow on death.
- Continued to incrementally improve the sound, art, effects and environments.
Note: Expedition shops in Permanent Leagues will be refreshed due to a number of currency item changes in 3.17.0.
Atlas and Map changes
- The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
- The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
- Vaal Temple is no longer on the Atlas, and is now obtained from corrupting tier 16 Maps.
- Introduced a new “Synthesised Map” Base Type, which all 5 Unique Synthesis Maps now use. This Map is not found on the Atlas.
- Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
- Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
- Favoured Map slots (formerly known as Favourite Map slots) are now unlocked upon completing specific content or defeating specific bosses.
- The Conqueror and Awakener encounters can still be accessed. If you’re lucky, Kirac may offer a Conqueror’s Map!
- Kirac can now offer missions involving Expedition, Ritual, Heist, and Ambush mechanics.
- Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas.
- Introduced new modifiers that can be obtained from Sextants.
- Maps, Heist Contracts and Blueprints can no longer roll “Players have Point Blank”.
- The Maven Orb is now called the Orb of Dominance, and no longer drops from Maven.
- The Orb of Unmaking can now also be purchased from Kirac for two Orbs of Regret.
- The Hook Divination Card has been temporarily disabled, and existing cards cannot be turned in currently.
- Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
- Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
- Existing Scourged Maps no longer mention any Scourge gameplay mechanics on the item, as they will now have no effect.
Kirac League Mods Available During 3.17.0
- Kirac’s map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.17.0.
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
- Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
- Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
- Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod. Area contains 3 additional Magic Monster Packs.
- Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
- Harbinger (costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
- Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.
- Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.
User Interface Changes
- The Map Stash Tab map series behaviour has been changed. You can once again set all of your Map Stash Tabs to old map series if you choose. All of your purchased Map Stash Tabs that were not explicitly set to an older map series will now be set to remove-only and replaced with empty current map series Map Stash Tabs when a new map series is released. You can now promote a remove-only Map Stash Tab to be active, provided you have an empty active Map Stash Tab for it to replace.
- Added a section to the Map Stash Tab for storing Conqueror, Elder and Shaper Guardian Maps.
- Added an option to visually hide your life and mana reservation, so your actual usable life and mana are scaled to fill your entire orbs. This can be found in the UI Options, under Gameplay.
- The Advanced Mod Descriptions of an item will now display the English name of base item types and Unique items when playing Path of Exile in languages other than English.
Quest Rewards
- Divine Blessing Support is now offered to the Templar for completing A Fixture of Fate.
- Eternal Blessing Support is now offered to the Marauder for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all classes.
- Mark on Hit Support can be purchased from Petarus and Vanja by all classes after completing The Eternal Nightmare.
Bug Fixes
- Fixed a bug where some modifiers would display the lowest item-level version of that modifier as tier 1, with the highest item-level version of that modifier displayed as the lowest tier.
- Fixed a bug where poisoning yourself through The Golden Rule Unique Jewel with the “Enemies Poisoned by you cannot deal Critical Strikes” Claw Passive Mastery allocated would cause you to be unable to deal Critical Strikes.
- Fixed a bug where Divergent Cast while Channelling was granting increased effect of non-damaging ailments on enemies for Supported Skills, rather than Supported Triggered Skills.
- Fixed a bug where it was possible to damage yourself when using Vaal Cold Snap.
- Fixed a bug where Hydrosphere would not continually apply the drenched debuff to Totem Enemies.
- Fixed a bug where Defiance Banner was not gaining stages at the correct rate.
- Fixed a bug where Creeping Frost was not interacting with Tornado correctly.
- Fixed a bug where increased Attack Speed could decrease the speed of Monster projectile attacks.
- Fixed a bug where using Molten Shell whilst channelling Cyclone with the Gluttony Unique Belt equipped could cause desync.
- Fixed a bug where Heist Laboratory Blueprint and Contract areas could slow down to an absolute crawl.
- Fixed a bug where Blade Trap would not have its spell damage increased when supported by Iron Will.
- Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
- Fixed a bug where Monsters in the Domain of Timeless Conflict would not revive if they were killed as soon as they spawned.
- Fixed a bug where The Vaal Omnitect’s Thrusters could continue to deal damage after death.
- Fixed a bug where some Squid Monsters were still able to blind you with the Garukhan “Cannot be Blinded” Pantheon selected.
- Fixed a bug where the Grasping Vines debuff was not applying the correct movement speed reduction.
- Fixed a bug where Evasion Rating from Auras was not taken into account when entering areas if you had both Ghost Reaver and Ghost Dance Keystone Passives allocated.
- Fixed a bug where the “All Damage inflicts Poison while affected by Glorious Madness” modifier on the Beacon of Madness Unique Boots was not working correctly
- Fixed a bug where Battlemage’s Cry was not interacting correctly with Iron Will Support.
- Fixed a bug where “Exerted Attacks deal increased Damage” only applied to attack damage, rather than to all damage with exerted attacks.
- Fixed a case where the War Bringer Berserker Ascendancy Passive had an incorrect description. It has been updated to clarify exerted attacks deal more attack damage, rather than more damage.
- Fixed a bug where it was not possible to equip Skill Effect Microtransactions to Skills granted through Scourge modifiers.
- Fixed a case where Anomalous Earthbreaker has an incorrect description. It has been updated to clarify it provides increased effect of Ancestor Totem buff, rather than increased effect of buffs your Ancestor Totems grant while active.
- Fixed a bug where the damage from Vaal Detonate Dead’s explosion was able to be reflected.
- Fixed a visual bug where it was possible for a Summoned Golem to display an Elemental Overload buff.
- Fixed a bug where the Varunastra Unique Sword was not working correctly with Mace Passive Masteries.
- Fixed a bug where the Chance to Block Spell Damage Armour crafting bench option was listed as a Suffix instead of Prefix.
- Fixed a bug where the Touch of Cruelty Cluster Jewel Passive incorrectly stated Chaos Skills had a chance to Hinder Enemies on Hit, when this only applies to Chaos Spells.
- Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
- Fixed a bug where Flasks were able to be triggered after they were refilled when leaving a Hideout or Town.
- Fixed a rare bug with Item Filters where HasExplicitMod and HasEnchant could filter items incorrectly if used with certain numeric operators.
- Fixed a rare bug where the Map Stash Tab could fail to display recently stashed Maps if they were added quickly.
- Fixed a bug where the Champion’s Arrival Portal Effect microtransaction had an excessively long close animation.
- Fixed a bug where ignites from Stygian Wave of Conviction would be green.
- Fixed a bug where the Aesir Weapon Effect looked incorrect when applied to the Cane of Kulemak.
- Fixed a wonky visual interaction between the Scavenger Blood Rage and Aureate Halo microtransactions.
- Fixed two instance crashes.