Overwatch has been updated to version 3.00 on November 17. This patch adds Symmetra’s Restoration Challenge and more as seen with the patch notes.
Symmetra’s Restoration Challenge will run until November 30. Players can earn limited-time rewards, including the new Marammat Symmetra skin, by winning games and watching Overwatch on Twitch. As for the rest of the patch notes, get the details on Overwatch 3.00 update below.
Overwatch Update 3.00 Patch Notes
GENERAL UPDATES
Feature Update: Minimum Latency Support
Competition is at its best when it’s fair. Historically, we’ve run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with local servers to provide the lowest possible latency and the best player experience.
In today’s world, with so many events and tournaments moving online and teams spread across the world, we wanted to provide a mechanism to ensure that the experience is as fair as possible, regardless of how close the teams are to the tournament’s servers.
The Minimum Latency option sets a target latency for Custom Games, leveling the playing field between competitors whether they’re 50 or 500 miles away. Players with latency lower than the minimum setting will automatically have their network traffic delayed to meet the minimum target, while players with latency higher than the target won’t have any additional delay introduced.
This feature is designed to work with a variety of network conditions, and will generally keep players within 8 milliseconds of the target setting.
We hope this feature will be useful, especially for community-driven competitions that want to Play Nice, Play Fair.
CUSTOM GAMES UPDATES
New Custom Game Maps
- Workshop Green Screen
COMPETITIVE UPDATES
Competitive No Limits
For the first time (Season 1), experience Competitive No Limits with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points. In No Limits, there are no restrictions on hero selection.
HERO UPDATES
BAPTISTE
Amplification Matrix
- Width increased from 5 meters to 9 meters
LÚCIO
Wall Ride
- By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall
- This new setting appears inside Lucio’s settings page as “Wall Jump On Release”
- While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump
- When using the “Wall Jump on Release” option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing)
WORKSHOP UPDATES
General
- Increased max Workshop Element Count to 32768
- Added Type field to Start Forcing Player Outlines
- Added Spray options to Communicate, Is Communicating, and Is Communicating Any
- Added Sort Order field to Workshop Settings Values and increased the max Workshop Settings Count to 128
- Allow Button, Disallow Button, Press Button, Start Holding Button, Stop Holding Button, and Is Holding Button now accept Button Values
- Create Beam Effect, Create Effect, Create HUD Text, Create Icon, Create In-World Text, Play Effect, and Start Forcing Player Outlines now accept Color Values and support options for Color Value Reevaluation
- Added Black, Gray, Rose, and Violet color options
- Added a new option to the Apply Impulse action allowing horizontal and vertical velocity to be modified together (instead of each considered separately) when canceling contrary motion
New Workshop Actions
- Log to Inspector
- Wait Until
- Set Knockback Dealt
- Set Knockback Received
- Set Environment Credit Player
- Start Assist
- Stop Assist
- Stop All Assists
- Create Progress Bar HUD Text
- Destroy Progress Bar HUD Text
- Destroy All Progress Bar HUD Text
- Create Progress Bar In-World Text
- Destroy Progress Bar In-World Text
- Destroy All Progress Bar In-World Text
New Workshop Values
- Color
- Custom Color
- Workshop Setting Combo
- Workshop Setting Hero
- Evaluate Once
- Update Every Frame
- Magnitude Of
- Number of Slots
- Spawn Points
- String Contains
- String Length
- Last Assist ID
- Is Communicating Any Spray
- Player Stat (limited to current match stats)
- Player Hero Stat (limited to current match stats)
BUG FIXES
General
- Fixed a bug with Capture the Flag that caused the overhead flag to not appear properly during sudden death
- Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly
- Fixed a bug that would default players to the legendary loot box screen even if players did not have one available
Heroes
Doomfist
- Fixed a bug that caused VFX to not appear correctly during the One Punch highlight intro
D.Va
- Fixed a bug that caused with her footstep sound effects when equipping the Shin-Ryeong skin
Hanzo
- Fixed a bug that caused an animation issue with his Hero Select animation
Pharah
- Fixed a bug that caused Pharah’s eyes to face the wrong direction in her HUD portrait when equipping the Lifeguard skin
Sombra
- Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
- Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy
- Fixed a bug that would allow Sombra to see her translocating animation if she was killed while triggering that ability
- Fixed a bug that would sometimes cause translocate to display incorrectly when viewed within a replay
Wrecking Ball
- Fixed a bug that caused his gun to clip into his mech during the Medal victory pose
Workshop
- Fixed a crash that could occur when swapping the parent/child relationship between two players (using the Attach Players action)
- Fixed a bug where Disable Messages was also disabling messages sent from Workshop (e.g. Small Message and Big Message)
- Fixed a bug where setting multiple Ability Cooldowns within the same frame could fail
- Fixed a bug where the camera override from Start Camera could be overridden from other sources (e.g. emote cameras)
- Fixed a bug where Wrecking Ball could leave from ball form even if the Ability 1 and Primary Fire buttons were disabled
- Fixed a bug where the user could lose focus when interacting with the Array Value in the editor
- Fixed a bug where Set Move Speed and Set Jump Vertical Speed couldn’t set the speed to 0
- Fixed a bug where Declare Team Victory could fail in Elimination
- Fixed a bug where the Start Camera and Chase Variable actions would not update smoothly at high framerates or during slow motion
- Fixed a bug where D.Va and Echo could use their flight abilities to break away from an Attach Players action
- Fixed a bug where values with redundant parentheses would fail to paste from text correctly
- Fixed a bug where values with mismatched units (for example, a directional vector instead of a positional vector) would fail to paste from text correctly
- Fixed a bug where the element count could be higher than expected when pasting from text
- Fixed a bug where multiple 0.016-second Waits running on the same player (or the global entity) could result in some Waits taking an extra 0.016 seconds to complete
- Fixed a bug where the Phased Out status behaved inconsistently when applied to a dead player (since Phased Out and Dead are mutually exclusive)
- Fixed a bug where a Set variable action (not a Modify) would behave incorrectly when a previously-Chased variable was on both the left and right side (such as Global.A = 1 – Global.A)
- Fixed a bug where a player’s current health would be incorrectly limited to the player’s original max health between executions of multiple Set Max Health actions
- Fixed a bug where Team Score would fail in non-Control game modes
- Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large