Outer Wilds update 1.14 is out for PS4, PS5, Xbox One, Xbox Series, and PC. You can get the complete patch notes for the update below.
In addition to bringing a native version for the PS5 and Xbox Series X that runs at 4K and 60 FPS, this patch has an assortment of bug fixes and improvements to the game. Take a look at the complete set of patch notes for the update below.
Outer Wilds Update 1.14 Patch Notes
GAMEPLAY:
- Significant changes to Starlit Cove level design
- Playing Echoes of the Eye no longer requires a photographic memory
- Numerous revisions to visual clues and ship log entries pertaining to “the bottleneck” in Echoes of the Eye
- Echoes of the Eye’s conclusion now significantly less subtle
- Added a distracting way to exit a certain cove after it’s filled with water
- Moderate revisions to Shrouded Woodlands level design
- Added a wine cellar to the Endless Canyon
- Improved public transit between two islands beneath a starry sky
- Buffed reaction times during certain dark sequences
- Changes and bug fixes to certain behaviors in the Starlit Cove
- Fixed a softlock caused by jumping out of a grave
- Player character no longer gets stuck when walking slowly up or down stairs
- Ship autopilot now obeys the first law of thermodynamics
- Cracked down on two violations of the Rule of Quantum Imaging
- Meditation is now a valid path to quantum enlightenment
- Improved logic for “Rigidbody,” “Sleep Wake Repeat,” and “You’ll Never Take Me Alive!” achievements
- Various fixes for collision meshes hindering player movement
- Various minor sfx/audio fixes
- Various minor UI fixes
- Various minor gameplay fixes
ART & VISUALS:
- Improved depiction of a flight trajectory in Echoes of the Eye
- Added a new mural to a burned building in Echoes of the Eye
- Removed a mural and added a rug in the Cinder Isles Tower (it really ties the room together)
- Added and improved narrative-related art to support design changes
- Improved water traversal VFX in Echoes of the Eye
- Improved shader and meshes for a technology found in Echoes of the Eye
- New stair climbing animations in Echoes of the Eye
- The Party House loft now gets more popular over time
- An important quantum corpse can no longer be seen changing states
- Swapped the material on certain plant pots for historical accuracy
- Improved the presentation of a rooftop easter egg
- Texture fixes to Hearthian sky shutter satellite
- Slight lighting improvement on certain types of crystals, ice, and glass across the game
- Fixes for gaps and seams
- Rock fixes
- Various minor visual bug fixes
TECH:
- Added alternative method to reset input bindings, see our Support Page for details
- Added a calibration screen for the Gamma setting
- Disable Screen Prompts settings now behaves more as expected
- Fixes pausing the game catapulting you into the options menu under certain circumstances
- Fixes HUD markers showing up in the wrong location at less common aspect ratios and resolutions
- The player should no longer be able to steal an important artifact (it does not, in fact, belong in a museum)
- Distant versions of planetary bodies should behave more as expected
- The player should no longer unexpectedly encounter rogue
- Brittle Hollow fragments Fixes the player getting jostled mid-transit when recalling a ship from a moon
- Fixes the player waking up in strange places in certain circumstances
- The player can no longer be seized in conditions that didn’t make sense
- Extensive input fixes
- Various UI fixes
- Minor optimizations across the solar system
TEXT & LOCALIZATION:
- Improvements to readability in some languages
- Fixed text color inconsistencies with certain messages
- Updates to the credits
- An easter egg now loads better in some languages
- Fix for some missing characters in Chinese, Japanese, and Korean
- Minor text fixes
- Minor fixes to localizations