No Man’s Sky has been updated to version 3.80 today by Hello Games. You can find out the complete patch notes for this update from here.
After the major Sentinel update, there have been quite a lot of issues with the game ranging from bugs to crashes that are halting the player’s progress. As it is the tradition with Hello Games, they have released a new patch shortly after the last major update to address these issues. You can read the patch notes for this update below.
No Man’s Sky Update 3.80 Patch Notes
- Fixed a number of issues where Sentinels would fail to spawn around settlements.
- Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
- Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
- Fixed an issue that could prevent building within a player freighter.
- Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
- Fixed an issue that caused the jetpack to be disabled in Photo Mode.
- Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
- Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
- Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
- Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
- Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
- Fixed a number of naming consistency issues with the reconstructed drone.
- Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
- Sentinel drones now attempt to keep further away from the Minotaur when in combat.
- Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
- Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
- Slightly reduced the effect of gravity on Pulse Spitter projectiles.
- Slightly increased the base damage of the Pulse Spitter.
- Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
- Fixed an issue that prevented stunned creatures from dying.
- Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
- Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
- Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
- Reduced the movement levels of the reconstructed drone during interactions.
- The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
- Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
- Fixed an issue that caused the jetpack to be visible in first person.
- Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
- Fixed a crash related to multi-axis rotation of base parts.
- Fixed a crash related to Steam Input.
- Fixed a physics-related crash.