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Home»Patch Notes»Nickelodeon All-Star Brawl Update 1.13 Patch Notes: What’s New In June 6 Update
Patch Notes

Nickelodeon All-Star Brawl Update 1.13 Patch Notes: What’s New In June 6 Update

GIStaffBy GIStaffJune 6, 2022No Comments3 Mins Read

Nickelodeon All-Star Brawl update 1.13 was released today for PC, PS4, PS5, Xbox One, and Xbox Series. You can get the complete patch notes here.

This patch has added voiceover support to the game after a much-requested fan demand. This feature is out now on all major platforms aside from the Nintendo Switch, where it will be released at a later date.

There are plenty of changes made to the balance for the various character moves so take a look at the complete set of patch notes below.

Nickelodeon All-Star Brawl Update 1.13 Patch Notes

General

  • You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play!
  • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!

Balance

  • Universal
    • Default stock count increased from 3 to 4
    • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
    • Player indicators will be hidden if a character is performing an action that makes them invisible
    • Attacking a blocking opponent no longer incurs self-hitlag
  • Stages
    • Universal
    • Made all damaging hitboxes transient
    • Harmonic Convergence
    • Upper section of the stage is now perfectly flat
    • Rooftop Rumble
    • Removed corner slants
    • Irken Armada Invasion
    • Lowered ceiling by 3 units
    • Tremorton Joyride
    • Made it easier to scale up the underside of the stage without colliding with a ceiling
    • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
  • Sandy
    • Light Mid 1
      • Changed so the second hit is now manually activated, the first hit can now be used in isolation
      • Single-hit frame length decreased (20f → 17f)
      • Damage increased (3 → 4)
      • Launch angle increased (15° → 36°)
      • Knockback increased (10 → 25)
      • Stun decreased (30 → 18)
      • Blockstun decreased (10 → 7)
      • Blockpush decreased (1 → 0.5)
      • Blocklag decreased (3 → 2)
      • Hitlag decreased (5 → 4)
      • Self-hitlag decreased (5 → 4)
    • Light Mid 2
      • Damage increased (4 → 5)
      • Launch angle increased (15° → 27°)
      • Knockback decreased (80 → 50)
      • Knockback gain decreased (112.5 → 95)
      • Stun decreased (30 → 29)
      • Stungain increased (0 → 11)
    • Special Mid
      • Fixed bug where lasso followups couldn’t be buffered
      • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
  • Shredder
    • Aerial Light Mid 1
      • DI angle increased (0° → 16°)
      • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
  • Danny Phantom
    • Getup attack
      • Hitboxes rearranged to appear on Danny’s feet
      • Animation timing readjusted to ensure larger coverage of leg sweep
  • Lucy Loud
    • General
      • Vampire mode’s jump height decreased
      • Ghost mode’s jump height increased
  • Nigel Thornberry
    • Aerial Light Mid 1
      • Damage decreased (2 → 1)
      • Knockback increased (5 → 8)
      • Stun decreased (10 → 8)
      • Hitlag decreased (2 → 0)
      • Self-hitlag increased (0 → 2)
  • Garfield
    • Aerial Light Down 1
      • DI angle increased (0° → 16°)
  • Jenny
    • Aerial Light Up
      • Umbrella can now be held and retracted with the second stick
      • Aerial Light Down
      • DI angle increased (0° → 16°)

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