Nickelodeon All-Star Brawl has been updated to version 1.11 today. Here are the patch notes for PC, PS4, Xbox One, and Switch.
The game is continuing to get new DLC fighters and the latest update has brought support for more. You can now play as Jenny Wakeman with the new update which is available as a DLC. In addition to this, there are a couple of other bug fixes and game balance adjustments as part of this new update.
Nickelodeon All-Star Brawl Update 1.11 Patch Notes
General
- Jenny “XJ-9” Wakeman joins the battle as a DLC character!
- Fixed a Toph bug that didn’t showed the Charged VFX
- Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
- Added reset position feature in Training.
- Arcade timer is now cumulative instead of resetting every match.
- Gallery images now can be cycled while viewing.
Balance
- Universal
- General
- Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
- All characters can now special-reverse their mid specials
- Outer-limb hurtboxes are no longer grabbable
- General
- Stages
- Sewers Slam
- Camera & blastzone bounds tweaked to values used by legal stages
- Sewers Slam
- Aang
- Down Light
- Launch angle changed (45° → 300°)
- Grounded knockback gain increased (75 → 95)
- Grounded base stun increased (30 → 31)
- Grounded stun gain increased (0 → 7)
- Aerial knockback gain increased (37.5 → 65)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 6)
- Down Light
- Toph
- General
- Increased run speed (21.4 → 23)
- Increased floor acceleration (120 → 145)
- Increased floor deceleration (200 → 240)
- Mid Special
- Reduced stage 2 charge time (35 frames → 30 frames)
- Reduced stage 3 charge time (70 frames → 60 frames)
- Increased stage 3 knockback gain (120 → 265)
- Reduced stage 1 boulder speed to match stage 2 speed
- Light Up
- Startup reduced by 1 frame (6f → 5f)
- Now actionable on frame 21
- Light Down
- Startup reduced by 2 frames (6f → 4f)
- End lag reduced by 4 frames (35f → 31f)
- Light Run
- Startup reduced by 1 frame (6f → 5f)
- Up Air Strong
- Knockback gain increased (110 → 120)
- Mid Air Strong
- Increased damage (14 → 19)
- Down special (grounded)
- Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
- Increased down special’s base knockback (100 → 140)
- Added hip hitbox
- Increased hitlag (8 → 18)
- Ensured consistent 290° launch angle
- General
- April O’Neil
- Down Strong
- Damage reduced (15%/15%/15% → 9%/10%/12%)
- Blockstun reduced (20/20/20 → 20/15/14)
- Mid Air Strong
- Startup increased by 4 frames
- Up Air Strong
- Reduced base knockback (180 → 100)
- Increased knockback scaling (190 → 220)
- Down Air Strong
- Damage reduced (15%/15%/15% → 9%/10%/12%)
- Blockstun reduced (20/20/20 → 20/15/14)
- Startup increased by 3 frames
- Mid Special
- Capped damaged to 30%
- Removed super armor
- Startup decreased by 3 frames
- Down Strong
- Helga
- Down Tilt
- Fixed animation facing wrong direction sometimes
- Mid Special
- Can now cancel charge by pressing block
- Can now charge indefinitely
- Down Tilt
- Nigel
- Down Special
- Base knockback decreased (220 → 200)
- Knockback growth decreased (240 → 300)
- Up Aerial
- Hitbox ends 1 frame earlier
- Total length increased 5 frames (20f → 25f)
- Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)
- Down Special
- Shredder
- Mid Aerial
- Hitbox size decreased (3 → 2.7)
- Hitbox repositioned to not be offset & match visuals
- Final hit blockstun decreased (10 → 7)
- Mid Aerial
- Zim
- Mid Special
- Projectile level decreased (2 → 1)
- Mid Special
- Powdered Toast Man
- Down Special
- Hitbox size increased (1.1 → 1.35)
- Down Special
- Patrick
- Down Special
- Command input damage increased (47 → 69)
- Command input hitlag/hitlagself increased (12 → 24)
- Down Special